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Anyone still play Galactic Battlegrounds?

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 (Edited)

After re-installing this RTS gem I noticed that something about the Naboo faction still irked me. Maybe it's the annoying sounds their Troopers make when they die. Maybe it's their lack of a truly unique Unique Unit, or perhaps that their Air Cruiser unit looks like it has a clown nose.

Point is, I think the faction needs to be replaced with something varied and interesting. I'm no expert at modding with the Genie engine, but I have come up with the faction's identity and bonuses. 

It is essentially an Outer Rim faction composed of various slavers, traders, bounty hunters, assassins, mercenaries, smugglers, and pirates who are not affiliated with any of the major polities. 

 

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Outer Rim
 
Strong Units: Troopers and Ships
 
Civilization Bonuses:
- Upgrades for ship types cost 10% less than other civs
- Troop Center units generate Nova when destroying enemies
 
Civilization Weaknesses:
- Ore collection is 10% slower
- Mechs are 5% more expensive and take 5% longer to build
 
Unique Unit:
- Anzat Assassin (Fortress, Tech 3: Stealth unit. Long-ranged unit that is very effective against troopers)
- Anzat Stalker (Fortress, Tech 4: Stealth unit. Long-ranged unit that is very effective against troopers. Upgraded form of Anzat Assassin.)
 
Unique Technologies:
- Expanded Cargo Bay (Shipyard, Tech 4: Transports can hold +3 units, all ships gain +1/+1 armor)
- Overcharged Cells (War Center, Tech 4: All direct-fire units’ rate of fire is increased by 5%)
- Smuggler’s Armor (War Center, Tech 3: Troop Center units gain +10 hit points)
- Mercenary Contract (Spaceport, Tech 3: Troop Center units -10 Foodto train and are completed 20% faster)
 
Team Bonus:
- Bounty Hunters are 5% less expensive and take 5% less time to build
- 5% movement speed bonus for all Ships
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In short, the Outer Rim has great troopers and naval units, OK air units, mediocre heavy weapons, and bad mechs and Jedi.
I envision the Rim faction's main point of distinction being that their Troop Center units award the player Nova after successful kills. That sounds like it would be a game-changer on the level of not requiring Prefab Shelters (which is the Trade Federation's big bonus).

Any other ideas?