DominicCobb said:
Yes, very interesting post zombie. I've never thought of it before, but that does make sense, now that I think about it.
So, yeah, if I decide that I still prefer 24 fps, I'll own up to it and say that it's because I'm used to it.
There's really only one argument that I can pose as to why less realistic might be better. If you were to watch a movie, shown at a very high framerate, and in 3D, I would assume that it would almost look like it was right there, like it wasn't actually a picture. While I think it's cool that an effect like that could be achieved, that's not always what I want when I'm watching a film. When I watch a film, I'm watching a story. It's not real. Movies aren't real, they're make believe. So, to me, watching a film at 24 fps kind of keeps that storytelling aspect in check. I'm trying to think of a good analogy, but I can't really at the moment. I hope you understand my meaning anyway.
You would probably object to 14 FPS, silent black and white films being made all the time though. I mean, if it suited the film sure. But what kind of story is suited to that? It's hard to pin down. When you dream, it's in colour, has depth and runs at over-24fps, just like real life. It also has more resolution than 16mm.
This is another thing. Why was 35mm chosen as the standard? You guessed it. Money. If there was no money involved, everyone would be shooting at 65mm. But they aren't, 35mm became the standard for the same reason 24FPS became the standard--it was realistic enough, but also cheap enough. If you wanted to get cheap you could film in 16mm, but until the indie scene this was not an option, and that 16mm indie scene only last 25 years anyway before digital options surpassed it.
We all want a heightened realism in our movies. But the standards we have--whether sound, picture resolution, frame rate, or anything else--film sets aren't realistic, but we accept them as cost solutions--are always a trade off between cost and effect. With CG, we have gotten rid of a lot of the physical set limitations. We can also create sound that isn't there. We added colour to black and white emulsions. And now we are finally achieving that extra depth--three dimensions and real life motion. Movies will still be larger than life and unrealistic, they will just be more believable, more inherantly acceptable. Unless you want to make a statement--like The Artist did.