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STAR WARS: EP V "REVISITED EDITION"ADYWAN - 12GB 1080p MP4 VERSION AVAILABLE NOW — Page 95

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Some interesting comments there about a couple of things Adywan.  Glad to hear you are planning something with that 'floating refinery' shot in some way.  I was meaning even something along the lines of 'flipping' either the twin-pod that comes around the building Leia is seen walking in, or the more subtle one that is seen dipping down and then up again, in the top of the frame where we see the 'close-up' of the Millennium Falcon landing on the platform.  I'll look forward to what you eventually do with this shot. 

 

 

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adywan said:


Adywan, at the transition 'wipe' (1:22:08 PAL 'timing') which changes from Luke's X-wing flying away from 'Dagobah' to a reveal of Bespin 'floating city' in white clouds, I miss the movement and roar of the orange twin-pod vehicle that came directly towards us in the original GOUT version. It was removed in the SE, and replaced with a 'floating gas refinery' instead. The 'floating gas refinery' is fair enough, but I'd sure like to see the movement of a twin-pod vehicle back here, which gave the original shot a bit more life. There are a few existing elements which could be used or 'flipped' for this (either coming at us or away from us), and it's just something else to consider come the time.

 

yeh, i miss the cloud car fly by too. The problem is that, now i am working in 1080p, using any footage from the GOUT is now out of the question. I was going to add the car back in but it will really stick out . But i never liked the addition of the gas mine as it stands now. it just looks so fake to me. I'm going to be doing new FX footage for that shot.

Sluggo, that AT-AT picture i've never seen before. It definitely looks like it was originally filmed for ESB. Those pics have actually given me a few ideas for the Hoth Battle now too.

Well the colour correction is taking a lot longer to do thanks to the 1080p res. So no updates for a while.

 

Remember to take note of the clouds in those two similar shots and  they are the same exact cloud patterns flipped. Would be great if you'd completely change the clouds in at least one of the shots, also in another scene when Leia is pacing in the window, I always thought it looked overly bright in there from the outside and should be darkened some. (Just the shot from the outside of her pacing).

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adywan said:

Kurgan said:

 

As an addendum, to make this about Star Wars movies, so Ady doesn't put me on ignore ;) I'm going to say... please don't modify the lines in ROTJ about Leia and Luke's mother at all. Mess with Revenge of the Sith. Please no more toying with the Originals to "make them fit" with the Prequels. That's Lucas' fault, and it shouldn't be taken out on the original movies, no matter how many "ESB is better than ROTJ" fanboys there are out there. People agree that Hayden replacing Shaw was a travesty (and I say BRING THE DANGED EYEBROWS BACK! Put CG eyebrows on Hayden if you have to in ROTS, I don't care... but Shaw looks far worse without them)... don't add to it!

There, rant over. In four years, I hope people remember I said that!

I'll be changing ROTS to fit in with the RORJ conversation. i have a few ideas of how to do it , but thats a few years off yet. As for the eyebrows then i have to disagree there. i prefer them gone. After all he was badly burned and hair is one of the first things to be burned off. I hate it in movies when some one has been set on fire and their hair is still there. The funeral Scene in TPM annoys me. Qui-Gon is burning but his hair isn't touched. It just becomes totally unrealistic. Losing the eyebrows was one of the changes GL did that i actually agree with. But Hayden in ROTJ has to go.

Ziz said:

Adding some more explosion to cover the disappearing bridge would be the easiest fix. That's probably what ILM wanted to do at the time but it slipped past, because if you look close at the shot, it looks like they did the hold-out matte for the explosion element but didn't comp an actual explosion back in.

I'm gong to re-do the FX for that shot so we see the bridge damaged after the explosion. It may yet mean doing a completely different FX shot for that one.

Octorox said:

Also, I think Ady should make a ROTJ thread now so we can discuss these things ahead of time.

I don't think starting a ROTJ:R thread yet is a good idea. It will just distract me from ESB:R and i need to concentrate on one film at a time .

ImperialFighter said:

Adywan, at the transition 'wipe' (1:22:08 PAL 'timing') which changes from Luke's X-wing flying away from 'Dagobah' to a reveal of Bespin 'floating city' in white clouds, I miss the movement and roar of the orange twin-pod vehicle that came directly towards us in the original GOUT version. It was removed in the SE, and replaced with a 'floating gas refinery' instead. The 'floating gas refinery' is fair enough, but I'd sure like to see the movement of a twin-pod vehicle back here, which gave the original shot a bit more life. There are a few existing elements which could be used or 'flipped' for this (either coming at us or away from us), and it's just something else to consider come the time.

 

yeh, i miss the cloud car fly by too. The problem is that, now i am working in 1080p, using any footage from the GOUT is now out of the question. I was going to add the car back in but it will really stick out . But i never liked the addition of the gas mine as it stands now. it just looks so fake to me. I'm going to be doing new FX footage for that shot.

Sluggo, that AT-AT picture i've never seen before. It definitely looks like it was originally filmed for ESB. Those pics have actually given me a few ideas for the Hoth Battle now too.

Well the colour correction is taking a lot longer to do thanks to the 1080p res. So no updates for a while.

You'd be surprised at what motion stabilization and proper color matching of sources can acccomplish.  I think using the GOUT PWNAGE avisynth script, upconverted to 1080 lines of resolution would look just fine.  I'm just speaking from experience, watching test encodes mixing 480p non-anamorphic and 1080 high def images.  Especially when it will just be the cloud car element, put through a stabilization script, I think you can pull it off easy.  Then again, maybe an entirely new fx shot is necessary.

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PaulisDead2221 said:

You'd be surprised at what motion stabilization and proper color matching of sources can acccomplish.  I think using the GOUT PWNAGE avisynth script, upconverted to 1080 lines of resolution would look just fine.  I'm just speaking from experience, watching test encodes mixing 480p non-anamorphic and 1080 high def images.  Especially when it will just be the cloud car element, put through a stabilization script, I think you can pull it off easy.  Then again, maybe an entirely new fx shot is necessary.


I think that since the clouds need to be redone in one of the shots anyway, Adywan might as well just rebuild this whole shot from scratch.

The shot in question, for those lost:

http://img49.imageshack.us/img49/3886/esbcloudrefineru8.jpg

 

The shot with the same clouds reversed:

http://img49.imageshack.us/img49/4776/esbcloudxwingst6.jpg

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Never Noticed that, And what's with the "Yellow glow" on Luke's X-Wing?

 

And, That little gas thing, is Tibenna gas or something, they mine it.

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Josh said:

Never Noticed that, And what's with the "Yellow glow" on Luke's X-Wing?

 

Just another bit of inconsistant engine lights.  From every Star Destroyer having white lights in this movie as opposed to blue in ANH and ROJ, to the Executor's lights going from red to orange and back, to the Falcon having blue light sometimes (especially noticable in the SE shots) to having yellow or white most of the other time.

Consistancy is all I really want from ESBR.

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doubleofive said:


 

Consistancy is all I really want from ESBR.

 

 

 

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Just an example from the screenshots I've been taking for ImperialFighter:

http://img145.imageshack.us/img145/21/glowsjy8.jpg


Heck, here's a shot from RotJ that has seven Star Destroyers with two different colors!

http://img231.imageshack.us/img231/1715/glows2bi4.jpg

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doubleofive said:

PaulisDead2221 said:

You'd be surprised at what motion stabilization and proper color matching of sources can acccomplish.  I think using the GOUT PWNAGE avisynth script, upconverted to 1080 lines of resolution would look just fine.  I'm just speaking from experience, watching test encodes mixing 480p non-anamorphic and 1080 high def images.  Especially when it will just be the cloud car element, put through a stabilization script, I think you can pull it off easy.  Then again, maybe an entirely new fx shot is necessary.


I think that since the clouds need to be redone in one of the shots anyway, Adywan might as well just rebuild this whole shot from scratch.

The shot in question, for those lost:

http://img49.imageshack.us/img49/3886/esbcloudrefineru8.jpg

 

The shot with the same clouds reversed:

http://img49.imageshack.us/img49/4776/esbcloudxwingst6.jpg

I think something needs to be done about Cloud City looking like an awful matte painting in the first place. I think that the gas refinery at least adds some dimension to the shot.

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Heck, here's a shot from RotJ that has seven Star Destroyers with two different colors!

http://img231.imageshack.us/img231/1715/glows2bi4.jpg

 

This shot always annoyed me as the ships in in seem total cut and paste jobs

The two close SDd are at exactly the saem angle, the distant SDs look exactly the same,

The two bulky ships are also at exactly the same angle...

 

Shoddy

Covenant
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Aweful matt painting? Shoddy? Could the Stardestroyers not be flying in formation so as to avoid colliding with one another? Perhaps the thrusters are full on to give backup the destroyers which have slowed down in the distance (hence the none glowing thrusters) to engage with rebel ships? Okay, i admit, im making excuses, they are scaled clones of one another. They worked at the time. Just 30 years ago photoshop never existed. So we accepted what we were seeing. And as beautiful as McQuarrie concept art is (for cloud city), we now live in an age where some can see exactly how they made a shot (though, before the SE treatment, that shot of the x-wing arriving at cloud city did have the red tint in the skyline to make it fit in better with the other skyline scenes in cloud city. I may have a stab at a completely new backdrop on that one). Though, its another one of those things where the films are starting to show their age unfortunatly after 30 years (besides the hair cuts).

But guys, just give a little scence of some respect to the work at that time. Your words are a little to harsh there. The effect shots have lasted a lot longer than any other movie from that era.

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Covenant said:


Heck, here's a shot from RotJ that has seven Star Destroyers with two different colors!

http://img231.imageshack.us/img231/1715/glows2bi4.jpg

This shot always annoyed me as the ships in in seem total cut and paste jobs

The two close SDd are at exactly the saem angle, the distant SDs look exactly the same,

The two bulky ships are also at exactly the same angle...

Shoddy

 

 

 

 

 

 

 

 

 

 

teharri:

 

 

I would love to see some chaos in the background battle in this shot. Maybe some smoke pooring out of a few ships, and lots of firing between the ships.

 

And about that shot of the X-wing flying towards cloud city, excellent idea about having the clouds swoosh as the ship flys by. Great idea whoever had it.

 

 

 

 

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Those are obviously the same ships. I like the idea of putting some on fire or so, but then again this scene goes by quickly and the center of attention will always be the charging a-wing.

 

But back to ESB:   I always preferred the shot with the gas refinery.  Of course the shot looks dated nowadays, but they are beatifully drawn and by no means take you out of the movie. Updating the clouds to whirl as the ships fly through is a great idea, but I wouldn't go all out creating a new bespin intro. Chances are, we'll be getting those for the Blue Ray release anyways.

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That scene above (yeah, maybe 'shoddy' is a little harsh, but then 'shoddy' could be used to describe a lot about ROTJ, I think!) does look very cut and paste, especially when you're looking at a still shot. A little chaos would certainly add a lot, and not be so overwhelming as to take away from the A-Wing.

Anyway, that's ROTJ, not ESB! Bad! Baaaaad! You mention Blu-Ray, Amok (taken from "Amok Time"?), but is that just a guess, or have they already hinted or declared that it's coming? If they do, I guess it'll be the Super Duper Especially Special Edition, right?

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I'm okay with the overall look of that existing shot of the floating city matte and 'gas collector/refinery'(?), it's just the extra 'movement' of the original 'Cloud car' that I missed after the 'transition' from Luke's X-wing in space.  However, if Adywan decides on a 're-do' of this particular shot, then I'm sure it will end up great too.  I know we got a whole new CGI 'Cloud car' sequence over the floating city itself, just after this existing brief shot in the SE, but I liked the fact that the GOUT version emphasised that there was some normal flying activity happening some distance AWAY from the 'floating city' itself, at this point, just like we got when the Millennium Falcon was 'escorted in' from a good distance away from it.

The 'wisp of cloud movement caused by Luke's X-wing' idea that Ripplin flagged up about the shot later on, would be a really nice subtle touch at that point, and there are other shots involving the Millennium Falcon, that this subtle 'cloud disturbance' would be good for too, which had been mentioned by someone previously.  Maybe that was Ripplin too, I can't remember.

 

Amok -  I don't know what new stuff, if any, that Lucasfilm will eventually put out on the Blu-ray version, but I hope there will be extra 'attention' given to the 3D 'repurposing' of the saga that has been recently confirmed as definately coming.  There's a lot of work required to even match Adywan's 'Star Wars:Revisited' though....

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ImperialFighter said:

There's a lot of work required to even match Adywan's 'Star Wars:Revisited' though....

Yeah, but they would never attempt it. Still too much stuff in it from the original, obsolete version we 'fell in love with,' and that's unacceptable. ;)

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I'll Think this sums it up.

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maybe "awful" was a little harsh. It was nicely drawn but it's still a freaking static shot of a painting in the middle of a movie, and it is so obviously a painting. The SEs (and I assume also the Revisited Editions) are supposed to bring a consistent, modern and polished look to the movies. CG in one shot and a matte painting in another do not consistency make. Don't get me wrong, cg can look as fake as a matte painting but it's more modern and less jarring. If only there was some way to tweak the matte painting to make it look more real... I feel like the point of the Revisited Editions are to make an optimal SE that brings the movies into the 21st century without damaging their classic stories. It's Star Wars for a new generation (and fans that just want to see Star Wars like they've never seen it before) There were no obvious matte paintings in ANHR and I'd like to see no obvious matte paintings in ESBR.

 

In short, I meant brilliant for the original release, not brilliant for the SE, which is supposed to bring the movie beyond the technical limitations of the era...GL and ILM's idea of this was adding some extra, unnecesary 21st century cg shots while leaving the movie that was already there still looking like it was made in the 70s.

 

I'm not criticizing the original film, just the supposedly "updated" version.

 

For one, the clouds shouldn't just sit there, clouds move. This bothers me about almost all sky mattes.

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I'm hoping to do something with the mattes in most of the bespin shots as they really stick out as paintings. The clouds need to be real and i'm hunting around in my HD collection for movies that feature above the cloud shots that i can use. It would have been so much easier if i had stuck to DVD res instead of 1080p.

I'm almost done with the first pass colour correction so here's a few screenshots of how its going so far:

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But clouds sometime have almost no perceptible movement in a very short time in real life, other times they move pretty fast. So how much movement do you expect in like a three second shot? I have often looked up to the sky and lined up the edge of a cloud with a lightpost or whatnot and get pretty much no perceptible movement in 3 seconds, other times I get a lot of movement, depends on the weather.

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Looks great Ady. Its just nice to see the awful blue tint gone once and for all....

Also everybody look at your HD-DVD's and BR and see if you have above the clouds shots for Ady....

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Wow. Adywan speaks! And with pictures! They all look really nice. The one with Han in the carbon freezing chamber is interesting. Unlike some of the others, the colors have actually ended up more vibrant, as opposed to mollified. It's an interesting effect. Cool work!

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Siliconmaster482 said:

Wow. Adywan speaks! And with pictures! They all look really nice. The one with Han in the carbon freezing chamber is interesting. Unlike some of the others, the colors have actually ended up more vibrant, as opposed to mollified. It's an interesting effect. Cool work!

That was a strange shot. For some reason on the 2004 transfer the colours in a couple of shots in the carbon chamber were really desaturated. So that shot was changed to match the rest of the scene. Just shows that its not just the blue tint that's a major problem with the 2004 transfers

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