Dark Forces II: Jedi Knight was one of the first bits of EU I was exposed to and thus a huge influence on my ideas about Star Wars as a whole, especially given the fact that I played it within a year or two of seeing the movies for the first time. The atmosphere and tone in that game is still closer for me to what Star Wars is supposed to feel like than almost anything else that’s come out since. The lack of characters and locations from the movies made the galaxy seem much more open, and I think the way that dark Force users were handled here is a big part of why I’m so inclined to groan when I see every single bad guy with a lightsaber referred to as a “Sith” these days. I also think Yun’s yellow lightsaber is why non-movie colors don’t really bother me (the Darksaber from TCW is still the dumbest thing I’ve ever seen, though).
EDIT: What an historically significant post number.
Old post, but you should definitely check out the Dark Forces Radio Drama. It’s excellent.
TheBoost said:
The Merchant said:
What’s wrong with Palpy being a Sith? Just curious, nothing against him not being a Sith.
Any time you take a character, and say “WAIT! There’s a whole class of characters just like them!” it lessens that character.
Greedo comes from a species of all bounty hunters.
Jabba comes from a species of all crime lords.
Palpy comes from a club of evil wizards.
Boba comes from a planet of bad ass whatever he is (retconned at some point).
It makes them boring.
This. This is what Duracell and I have been trying to say. It’s much more awesome when you come up with your ideology and become a badass without anyone else’s help. Furthermore, Palpatine doesn’t seem like the type of person who would identify with anything that he didn’t create.
I do have to agree with this, as much as I enjoy the idea of pre-Karen Traviss Mandalorians.