“Though I walk through the shadow of the valley of death, I shall fear no evil, because I am putting .5 millimeters of lead tipped ‘Fuck You’ into its skull.”
The DOOM single-player is simple precise and gory. The gun shots feel powerful, the enemies feel powerful, you feel powerful. It’s an amazing and BAT SHIT DIFFICULT adrenaline action. Nothing like killing a Baron with his own horn. The new enemy redesigns are awesome, an interesting mixture of the cartoony artstyle of classic games and spoopy realism of DOOM 3.
You meet your first enemy 3 seconds into the game and throughout the game you are forced to get exposition only about 3 times - otherwise, you can ignore everything.
The fact this game has SECRETS!!! has to be the most genius idea ever, since even though I have beaten the game twice, once on Ultra-Nightmare, I still keep coming back and finding new stuff, which is surprising for such simple game.
Multiplayer is not an arena shooter, but neither is it CoD clone. It’s an interesting mixture of both, which is fun, but only for short time. It’s mostly here just to fill your playtime between now and when the next {GENERIC SHOOTER HERE} releases.
SnapMap is an interesting idea, but poorly executed. Despite being the most simplest editor I laid my eyes upon, and having a fuckton of limitations, it’s takes time to learn when you hop into it. What baffles me is that it’s way more complex than DOOM Builder for classic DOOMs, yet has more limitations.
5 out of 5 fucking stars.
RIP AND TEAR MOTHERFUCKER. RIP AND TEAR.