logo Sign In

Post #942619

Author
JediExile
Parent topic
Star Wars Battlefront EA
Link to post in topic
https://originaltrilogy.com/post/id/942619/action/topic#942619
Date created
15-May-2016, 6:00 PM

Continuing the Battlefront topic, I recently played the Outer Rim maps (they were, maybe still are, free to play). I pretty much have the same opinion about them as I do about most of the maps: wasted potential. This goes triple for Jabba’s Palace which was one of my favorite all time original Battlefront maps. Not only does the design feel a little off (his palace is very clean looking, well kept, and oddly reflective considering that the game takes place post-RotJ on that map), it just feels poorly designed for what game modes it offers with a ton of camping points available. The incredibly tight design of the palace also leads to the Jawa Shock Blaster (I have no idea why this is in the game, why it functions like a shotgun, or why it’s called a Shock Blaster if it fires normal blaster bolts) being insanely OP since it kills in about 2 hits at about any range on the Palace. Lack of AI and the dead Rancor isn’t fun either. Other maps felt weak too.
Greedo wasn’t fun to play as at all, but Nien Nunb wasn’t horrible to play as. They both really shouldn’t be in the game at all, but I guess DICE is desperate for heroes to shove in the game since they locked themselves from using both TFA characters and Prequel characters.