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Originally posted by: JamesEightBitStar
Mine was for the Super Nintendo. Yours?
I missed out on that, but I got the basically Identical GBA version.
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Even with the cracks in the walls, the game is harder than most games released today.
I'll agree that the sword beam is weak, but it is much easier to hit your target than it was in LoZ.
Can't say I ever had a problem hitting people with the original beam, so I wouldn't know.
Personally, I don't consider "Hit, block, wait for an opening, hit again, and then use this same general strategy on 98% of all enemies in the game" to be fun. And just to say this now... I personally consider the Gameboy installments of the Zelda series to be the worst ones (not counting the CD-i ones, which I've never played).
Oracle of Ages was great. I've never quite finished Seasons because I got stuck. Meh, but Ages was far from the worst instalments. *Shrugs* to each his own I guess. If you hate puzzles, then there's nothing that's gonna make you like the newer Zelda's, and I didn't say it was hard to hit a target in LoZ, but the AlttP beam was much wider. As for Zelda 64. I dunno. It seems archaic today, but it was the first game to use such a system when previous 3D games had no targeting systems at all or just plain atrocious ones. It may not be perfect in retrospect, but it paved the way for some excellent combat engines like Prince of Persia, Ninja Gaiden, Mark of Kri, and even Wind Waker.
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Most of the reason I liked the first Zelda was because of how many ways you could approach enemies--with your sword, with your bow, with your bomb, etc. I've honestly had situations where I was surrounded and used all sorts of desperate measures. In LttP, it seems like only the sword is good as a practical weapon. Everything else tended to be used more for solving puzzles than fighting, and some items (such as the bomb) were modified to the point that they were now USELESS as weapons--by the time that stupid bomb went off, whoever you were trying to blow up is all the way across the screen. In general the side-weapons are only useful if they're an enemy's specific weakness. Don't get me started on how the boss battles became hopelessly pattern-centric...
If you haven't noticed, nearly ever video game boss is pattern centric, even the ones in the first Zelda. Enemies didn't have AI back then, they had patterns and part of the challenge was cracking them. Granted the bomb is usless as a weapon, but it's not intended to be one. It's a device to open doors that happens to be lethal, not a rocket launcher. What do you have against swords anyway? In the first Zelda, pretty much all you could to was attack straight on(no matter what weapon, they were all direct), and once you got behind or beside an enemy, there was no more strategy than that. No blocking, nothing, and the sword could only jab, which is lame. The boomerang could stun, but it does the same in all the Zelda games, so there's onething that hasn't 'deminished'.. Granted it all of LoZ worked for '87, when it was fresh and new, but not today. That's why the re-release for the GBA got mostly middling reviews.
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I'm sick of hearing people complain about rotten tomatoes. Should they stop complaining, or should the farmer growing said tomatoes start selling them fresh?
Pessimist. There are plenty of good games and shows out there even if you don't like the direction old franchises are taking. My point is if you hate it, then stop complaining and try something else. Don't say "Screw this forum" as if we're the problem.
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Heh. I recently got Minish Cap from a friend of mine. He outright gave it to me simply because he couldn't stand it anymore, and told me as much himself. That sure gives me a boost of confidence -__- (I haven't played it yet, by the way).
The Minish Cap's dungeons are good, but the overworld relies way too much on sidequests and riddles. Still it's worth a shot for the first two dungeons alone if it was just given to you.