Well, actually that look that GroovyLord shows in that screenshot is somehow inherent to the BD and I just wasn’t able to get rid of it. For v3.0, I’m actually planning on using Neverar Great’s corrections - we have been cooperating behind the scenes for quite some time and his results are amazing. He’s currently matching the BD to the I.B. reference with unbelievable accuracy and then I will probably use that as a basis and do something very similar to what Towne32 shows above, in eliminating some of the I.B. Print’s color biases.
BTW. Towne, you 100% have my blessing to start your own thread if you wish to do so. I clicked though the render you sent me and I think it looks great! The only problem with it is the compression - it’s really not handling the grain well.