logo Sign In

Post #788852

Author
DrDre
Parent topic
Star Wars GOUT in HD using super resolution algorithm (* unfinished project *)
Link to post in topic
https://originaltrilogy.com/post/id/788852/action/topic#788852
Date created
12-Sep-2015, 8:36 PM

camroncamera said:

DrDre said:

Thanks! Building a color matching model takes quite a long time. About 10 min on my Intel Core i5 laptop. So, if you want to match each frame to a reference, it would take forever. However, if you use 1 reference, and correct between 20-50 frames with this model, it takes 10 min to make the model, and then 5-20 sec for correcting each frame, depending on the resolution. It's about 10 sec for a 1080p frame. On the 3.5GHz 4 core it will probably be a lot faster, especially if you can use parallel computing. 

 It sounds to me like this is a full-blown render operation. What about, also/instead, a plug-in for something like DaVinci Resolve? The plug-in could analyze a reference (like your algorithm does) but generates a "correction" or LUT that can be applied in a new node. Basically a filter or "look" that can be cut, copied, pasted, blended to varying strengths, etc. to any clip in the timeline, with live preview. Rendering would take place using the Resolve engine once the project is finalized, as any normal Resolve render job.

There would be quite an advantage to have this tool built-in to an established colorists' workflow. I think you'd have commercial hit on your hands. Perhaps you already have a goal like this in mind.

No goals yet, just did it for the fun of it.