logo Sign In

Star Wars GOUT in HD using super resolution algorithm (* unfinished project *) — Page 44

Author
Time
 (Edited)

So you'd have to spline up to 720x540 before starting?

I'm just very intrigued by the potential of anamorphic 1080p to provide an alternative resolution that is Blu-Ray compliant and is able to squeeze higher quality into the same bitrates. I know a lot of projects use 720p as a way to incorporate lower quality footage in without standing out - I'm curious if 1440x1080p is capable of that as well, or if the seams show through. Considering the vast majority of fan projects are going to end up on SL 25gb BD-Rs, this resultion could be the sweet spot for providing quality. I'd imagine it might also reduce upscaling artifacts from projects attempting to scale to 1080p.

Preferred Saga:
1/2: Hal9000
3: L8wrtr
4/5: Adywan
6-9: Hal9000

Author
Time

It says so on the Infognition website, where they explain the method with some Angelina Jolie pictures. Going from native 1920x1080 to 1440x1080 naturally involves a downscale, where you lose vertical resolution. It's not as bad as a full downscale in both directions, but still noticeable.

Author
Time

DrDre said:

That may certainly be true. On the other hand these photos have been the basis for a large number of color correction projects on this forum. However, it would of course be better to compare directly to scans of the print. 

zee944 said: said:

You mean people used those photos taken in the theater as reference?What a horrible idea. I don't know what they were thinking. 

DrDre said:

... Michael Kaminski, who atttended the screening, ... said these photos are the best reference for how the film is supposed to look ... but they are said to to be in the ballpark. 

 I would say not even in the ball park for this reason (and the post after it) ...

http://originaltrilogy.com/forum/topic.cfm/The-Matrix-35mm/post/672964/#TopicPost672964

Author
Time

I really, REALLY like your colour correction, except for the crushed blacks

Author
Time

Granted, the GOUT colors reproduction is not as great, but the amount of detail it has compared to Team -1s frame is stunning. It even has better contrast in some areas.

Author
Time

Zyrother said:

Granted, the GOUT colors reproduction is not as great, but the amount of detail it has compared to Team -1s frame is stunning. It even has better contrast in some areas.

It's not that comparable, as their work is much softer. You can make it much sharper which will bring out a lot of details. And halos too (of which GOUT has plenty).

Author
Time

Yes, but the sharpening will also introduce artifacts. If the print is in good enough condition, and the quality of the scanner is good enough, no sharpening should be required. 

The compression probably removed a lot of details, and the compression in these samples is truly awful, so a fair comparison can only be made if we get some uncompressed frames. 

Author
Time
 (Edited)

DrDre said:

Having matched the colors of Team Negative1's preservation (the video sample) to the GOUT, we can now directly compare it to SRV13:

http://screenshotcomparison.com/comparison/138443

 Stunning!

The greens issue is weird. In the -1 frame there is too much green behind Vader. In the SR frame there is too much green on the left edge of the frame, but it looks much better behind Vader?

Author
Time
 (Edited)

Well, after reviewing a video sample of SRV13 I've come to the conclusion that the slow moving grain can be reduced somewhat, but at the expense of detail and clarity, as was clear from the screenshots. All in all, I think the grain is just something we're going to have to live with. It's part of the source, and gets enhanced with everything else. I will continue rendering SRV12.

Author
Time
 (Edited)

DrDre said:

All in all, I think the grain is just something we're going to have to live with.

(old) Obiwan: "... [maybe] You can't win, but there are alternatives to fighting [it] ..."

How about .... start all over?  :O  ... with a better picture right off the hardware?

http://originaltrilogy.com/forum/topic.cfm/Unofficially-Official-LD-Decode-thread/topic/17924/  ...

quote from Happycube:

I hacked up a video capture card to work as a direct ADC, then capture the raw RF signal from a test point on the Laserdisc player. ... This is the best direct comparison I could come up with between the X0 and [the] ld-decode (using a CLD-V2800, a rather low end player!): http://screenshotcomparison.com/comparison/128845

 

Author
Time

Spaced Ranger said:

quote from Happycube:

I hacked up a video capture card to work as a direct ADC, then capture the raw RF signal from a test point on the Laserdisc player. ... This is the best direct comparison I could come up with between the X0 and [the] ld-decode (using a CLD-V2800, a rather low end player!): http://screenshotcomparison.com/comparison/128845

 Perhaps we should just keep waiting on Team XO to deliver. Perhaps the problem is that they have not been paypal'ed enough dollars?

Author
Time

***maybe*** a median and/or average capture of the PAL THX LDs (and eventually merged with GOUT NTSC LD) ***could*** be a better way of a "mere" NTSC GOUT LD capture... again, ***maybe***!!!

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com

Author
Time

Hello, I'm new here. I have been following this thread for some time now and I am really impressed of the results so far.

I just tried the SRV10 script on my copy of the GOUT(pal).

I played around some in QTGMC and tried to apply some denoise.

The result is quite good I must say.

Spline64 (original gout frame) vs SRV10 + denoise and sharpen

http://screenshotcomparison.com/comparison/139412

@DrDre

- Will you share with us the SRV13/12 script any time soon?

Author
Time
 (Edited)

Looks quite good indeed! I will be sharing the script soon.

Author
Time
 (Edited)

DrDre said:

Looks quite good indeed! I will be sharing the script soon.

 Great. I'm looking forward to it.

Edit:

I have a question though. You have probably answered it previously in the thread, and in that case I must have missed it.

Will you be trying to stabilize the image and de-shake it? Maybe implement g-force's stabilization script?

Author
Time

Possibly, I will do some tests first to see how it works out.

Author
Time
 (Edited)

Kurosawa10 said:

DrDre said:

Looks quite good indeed! I will be sharing the script soon.

 Great. I'm looking forward to it.

Edit:

I have a question though. You have probably answered it previously in the thread, and in that case I must have missed it.

Will you be trying to stabilize the image and de-shake it? Maybe implement g-force's stabilization script?

 If I recall, isn't g-force's script dependent on additional filtering? (denoising? I forget...). Maybe it would affect the results?

If Premiere is going to be used to add the subtitles (last I checked, it might have been the plan) and encode an end-user version, some gateweave removal can be done at that stage. Though, it's picky and in my experience is just better using on individual shots that are particularly problematic. It would be nice to at the very least fix the intro and crawl in this regard. 

Author
Time

DrDre said:

Possibly, I will do some tests first to see how it works out.

towne32 said:

Kurosawa10 said:

DrDre said:

Looks quite good indeed! I will be sharing the script soon.

 Great. I'm looking forward to it.

Edit:

I have a question though. You have probably answered it previously in the thread, and in that case I must have missed it.

Will you be trying to stabilize the image and de-shake it? Maybe implement g-force's stabilization script?

 If I recall, isn't g-force's script dependent on additional filtering? (denoising? I forget...). Maybe it would affect the results?

If Premiere is going to be used to add the subtitles (last I checked, it might have been the plan) and encode an end-user version, some gateweave removal can be done at that stage. Though, it's picky and in my experience is just better using on individual shots that are particularly problematic. It would be nice to at the very least fix the intro and crawl in this regard. 

 I agree, fixing at least the intro and crawl would be great.

Author
Time

Craving an update on one of my favorite threads haha. I loved learning about your color-matching scripts as well.

If your crop is water, what, exactly, would you dust your crops with?

Author
Time
 (Edited)

Another video sample will be ready in three days. I believe I've managed to get rid of the intrusive grain, but at a price of course. However, I believe it can be best judged in motion. I will post a sample for both SRV12 and SRV13 based on towne32's cleaned up GOUT, and then it's time for critique ;-).

Author
Time
 (Edited)

Good. Could you post the newest script with it? I have played around with v10 and got fairly good results, but the anti-aliasing and dehaloing was not as good as yours.

Darth Id on ‘Why “Ben”?’:

And while we’re at it, we need to figure out why they kept calling Mark Hamill’s character “Luke Skywalker,” since it’s my subjective opinion that his name is actually Schnarzle Shnuzzle.  It just doesn’t make sense!

Damn you George Lucas for never explaining why they all keep calling Schnarzle “Luke”!

Damn You!!!

Author
Time

Yes, I'll clean up the script and post it along with the sample.

Author
Time

Nice, thanks! Can't wait to fiddle around with it ;)

Darth Id on ‘Why “Ben”?’:

And while we’re at it, we need to figure out why they kept calling Mark Hamill’s character “Luke Skywalker,” since it’s my subjective opinion that his name is actually Schnarzle Shnuzzle.  It just doesn’t make sense!

Damn you George Lucas for never explaining why they all keep calling Schnarzle “Luke”!

Damn You!!!

Author
Time

The video sample is done. I just have to add sound to it, and convert it to mkv, so it should be online this evening (European time).