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Video Games - a general discussion thread — Page 318

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Leonardo said:

I always regret never finishing it.

 I know how you feel, never knew what to do with the poop balls in the disco :(

<span>The statement below is true
The statement above is false</span>

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I hope Team_Ollie finds a way to quote that out of context.

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I LOVE the Mega Man X series, but god damn Mega Man X6 may honestly be the worst game I have ever played.

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Wasn't X7 considered worse? Personally, I got major problems with X4... for obvious reasons.

I’m just here because I’m driving tonight.

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Nah X7 in my opinion is much better than x6.  Have you ever played X6?  It's a friggin nightmare.  It's hard for all the wrong reasons.  X3 was harder than X6 but in a way that felt fair and was still fun.  X6 always feels unfair and it's more irritating than fun.  I only play it to get through the series.  X7 is not a masterpiece, but it's much better.

The only thing I dislike about X4 is the voice acting, especially for Mega Man.  I always play it as Zero.

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Am I the only one who would like to see the RAM in the new consoles used to give us better A.I and more alive worlds then better graphics and bigger worlds?

What I mean is imagine how much you would be drawn into a world that was only the size of the one in Grand Theft Auto 3, which seems small by today standards, if instead of feeling completely scripted the NPCs went through their lives more like real people.  I mean imagine a game world where the NPCs would take sick days from work, enter into relationship, take and leave jobs, get into arguments with your character even if it was not a part of the plot, and they would respond to whatever your reputation became in the game. 

I have been playing The Sims 3 with a fan made mod that does this for that game and it feels so much more alive then anything I have ever played despite the fact that I have to turn all the graphics settings down in order to run it because it using a lot of ram to keep track of that stuff.

Maybe I am alone but if someone were to put out an RPG or GTA type game like that I know I would suddenly really want an XBox One or PS4.

I want my worlds to feel more alive, not just bigger and better looking.

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Sounds like you wanna play Shenmue.

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There were some things that I liked about that game but what I would really like to see is a game like Grad Theft Auto or Mass Effect where I feel like the NPCs in the hub areas exist outside of just giving you missions and selling you stuff.

I don't know, maybe I am alone in this but I feel like if the NPCs were more real the whole world would feel more real and I would be more invested in the game and more likely to buy the next entry on release day.

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I am not quite certain I would appreciate a random NPC calling the police on me because I was lurking around her neighborhood...it might depend in large part on the game in question...

I was once…but now I’m not… Further: zyzzogeton

“It wasn’t the flood that destroyed the pantry…”

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Well imagine a Mass Effect type game where the random thugs from gangs you fight are not faceless, they are all NPCs who live in the world and you may have met and talked to.  There may even be some of them that you like, it would give players a real reason to try and talk their way out of trouble instead of killing everyone.

Or imagine a Grand Theft Auto game where the random NPCs may live or have family and friends on the same street you do and you can talk to them.  Imagine how much more alive it would feel if you could see the friends and family of people you killed upset over.  Or if you kill too many people and don't make friends your safe house will not remain safe and people may decide to attack your character while he is taking a shower or something.  That would add a whole new level to the game play of games like this if you ask me.

Maybe I am the only one who wants this but it is the feature I know I would most like to see in future games.

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DrCrowTStarwars said:

I would really like to see is a game like Grad Theft Auto

 Blah blah blah, some joke about recent college graduates not being able to find a job in the real world and resorting to stealing in order to keep up appearances with their parents... you fill in the blanks.

Sorry, couldn't resist.  Please continue.  :)

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DrCrowTStarwars said:

There were some things that I liked about that game but what I would really like to see is a game like Grad Theft Auto or Mass Effect where I feel like the NPCs in the hub areas exist outside of just giving you missions and selling you stuff.

I don't know, maybe I am alone in this but I feel like if the NPCs were more real the whole world would feel more real and I would be more invested in the game and more likely to buy the next entry on release day.

 From a recent article I read about Shenmue:

This was the type of grandness that Suzuki was aiming for—realism in a deeper sense that just visuals. He wanted players to believe that the game was somehow alive.

This way of thinking lead to such innovations as an in-depth weather system that randomly cycled through different forecasts (until a player beat the game, and then they were given the option to play again with the exact weather that occurred in the real-world counterpart on whatever date the game was taking place). If it rained, NPCs would bring out umbrellas; if it snowed, piles of slush would mound up it in the gutters. Throughout the course of a Shenmue day, the cities would alter drastically. If you looked out the window of any building you were in, you could watch the sky outside change colors as day gave way to night. People's shadows would lengthen and rotate based on how late it was—something that, these days, game engines like Quake will calculate automatically, but back then every tiny aspect had to be meticulously programmed by hand, back when shadows were no more than a semi-transparent disk underneath a sprite's feet.

Still, as impressive as the playable environment is, the most profound aspect of the game are the inhabitants themselves. Not only is the world populated by over 300 NPCs, each one was given as much love and detail as any of the main characters. In Prima's Official Strategy Guide, pages upon pages are devoted to the NPCs. Each one has a name, biography, age, address, height, and even a designated blood type, including the stray animals scattered about the towns. If a young gamer were to pick up and play Shenmue today, she would most likely ignore 90% of the sprites, assuming that they were randomly generated from a batch and would likely cease to exist once off screen, as modern games have taught her to do. She would never know that if she were to randomly pick any of them—maybe the old woman sweeping in front of her hair salon, or the business man waiting by the bus stop—and follow them around, she would learn that person's daily schedule—where they lived, what time they woke up, where they worked (if they worked), what ramen joint they would eat at for lunch, who they would socialize with on the weekends, what bar they would frequent on Friday nights. Sadly, she would never know the staggering amount of life teeming inside this game.

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Yeah there is a reason I loved that game back in the day, I wish I could find a copy for a decent price.

That game hit the nail on the head for what I would like to see in the future of AI.  I love Skyrim and I will not say anything negative about it.  I will just say that imagine a game in that setting but where you only had to protect one village but the disc space was used to give every citizen a personality and life so you cared if you saved them or not and everyone of them could die in randomly generated events. Imagine how much you would replay the game trying to save your favorite characters and how invested you would be in the fate of that one village.

Shenmue was a work of art if you ask me and I would love to see more games take their NPCs in that direction.  In the end it's not the graphics that cell me on the game, it's the characters.  I mean the graphics date at some point but if I am drawn into the world I don't care.

Thanks for the interview link, that brought back some amazing memories of a great game that I have not been able to play in more then a decade.  You can tell everyone involved worked really hard on that game and even though it didn't appeal to everyone, I still think they deserve credit for trying to do something great and for the most part pulling it off.

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Possessed said:

DrCrowTStarwars said:

I would really like to see is a game like Grad Theft Auto

 Blah blah blah, some joke about recent college graduates not being able to find a job in the real world and resorting to stealing in order to keep up appearances with their parents... you fill in the blanks.

Sorry, couldn't resist.  Please continue.  :)

 In this day and age that would be the most realistic game ever.  Add in crushing college loans that make you wish you owed money to the mod and you have one intense game.

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Halo 5 will not have split-screen. I'm super disappointed. My wife and I have played every Halo game at least once together, the fact that they'd throw that away breaks my heart.

I mean, I was already disappointed enough in Halo 4 that I wasn't planning on getting Halo 5 and changed my preorder to Battlefront as soon as it was announced. But Battlefront having split-screen and Halo not really seals the deal.

*insert joke about split-screening my wife*

Star Wars Revisited Wordpress

Star Wars Visual Comparisons WordPress

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 (Edited)

Well that's a shame, Halo 5 is shaping up to blow 4 out of the water in pretty much every aspect. Aside from splitscreen I suppose.

DrCrowTStarwars said:

I love Skyrim and I will not say anything negative about it.  I will just say that imagine a game in that setting but where you only had to protect one village but the disc space was used to give every citizen a personality and life so you cared if you saved them or not and everyone of them could die in randomly generated events.

 Sounds like you'd be interested in Kingdom Come: Deliverance.

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Tobar said:

Well that's a shame, Halo 5 is shaping up to blow 4 out of the water in pretty much every aspect. Aside from splitscreen I suppose.

DrCrowTStarwars said:

I love Skyrim and I will not say anything negative about it.  I will just say that imagine a game in that setting but where you only had to protect one village but the disc space was used to give every citizen a personality and life so you cared if you saved them or not and everyone of them could die in randomly generated events.

 Sounds like you'd be interested in Kingdom Come: Deliverance.

 Wow, that sounds great!  I am really looking forward to that.

I love the medieval setting for games to the point where Lords of the Realm 2 is still one of my all time favorite games.  I can't wait to play this.

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Are you a Zelda fan?  Majora's Mask has a TON of sidequests that deal only with interacting with smaller characters that have an odd assortment of problems and situations and doing what you can to help solve them.  While it doesn't fall into the manipulation of Sims, it's definitely interesting and pretty involved.

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I am a fan but I didn't get an N64 until it was off the market for a few years and by then the Zelda games were out of my price range so I never really got a chance to play that one, but it does sound good.

A good example of what I am talking about when it comes to little touches making you care more can been seen the first time I played Mass Effect 2.  In the first game there are two paper thin NPCs that only exist to give you very basic information about the hub world, I talked to them and didn't think any more about it.  In Mass Effect 2 there is a quick sub plot where you have to talk to someone who you never see again, but it turns out she is the mother of the two NPCs from the first game and they died during the events of the climax of the first game, and it has really messed her up.  I ended up feeling so bad about that, I ended up stopping my Mass Effect 2 game just so I could go back and replay the whole of ME1 just to be sure I had not missed a chance to save them when there was no bonus for doing this and they were just two information NPCs, still because I saw their deaths effecting another character I went searching for a way to save them.  I would love to see more of that sort of thing in future games.

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Based on what you've said I believe you would love MM.  If the main quest wasn't fascinating enough to play the game (and it is) the side quests involving small town villagers would really appeal to you I think.

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Well I will keep an eye out for it at a decent price.  I really want to get a 3DS when I have the cash and I think it has been rereleased on that so when I do get one that will be at the top of my list of games to get.  Thanks.

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It has been rereleased for 3ds, my cousin has it.

Also, if you've got a nintendo wii it's pretty cheap on the virtual console.  I emulate it on project64 (legally... I bought it on the virtual console then there's a way to extract the rom from that)


Just one last tidbit for it.  The guy who designed all the sidequest said that he incorporated every type of situation or problem for a character to get into that he had EVER experienced or witnessed in his real life, everything.  From a family friendly filter of course.  (he was in his 30's at the time)