Thanks! Yeah, the shadows are trouble. I experimented with pulling up the black level, but that caused more problems than it solved, and the convolution kernel idea simply increased blurriness. Despecialized 2.1 (the version I have for reference) seems to have gotten a bit more detail in the shadows than I've been able to do, how did you manage that? When I view the superblacks in speedgrade I see a bunch of information down there just like in the superwhites, but I'm at a loss as to how to bring this back up.
Thoughts?