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Star Wars GOUT in HD using super resolution algorithm (* unfinished project *) — Page 24

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Another technical post... I like it! (^^,)

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com

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Thanks, I will also add it to fanres, later today. :-)

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That's great, thank you very much!

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com

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 (Edited)

Here's the same comparison between sharpening, deblurring, and super resolution for the Obi-Wan frame I posted a while ago.

Simple upscale vs simple upscale + sharpen

http://screenshotcomparison.com/comparison/126592

Simple upscale vs simple upscale + deblur

http://screenshotcomparison.com/comparison/126594

Simple upscale + sharpen vs simple upscale + deblur

http://screenshotcomparison.com/comparison/126599

Simple upscale vs raw super resolution

http://screenshotcomparison.com/comparison/126602

Simple upscale + deblur vs raw super resolution

http://screenshotcomparison.com/comparison/126603

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Now this is strange.

In the earlier comparisons this Obi-Wan cap looked like a standout moment where there were immediately noticeable gains. Now I can't see much. WTF?

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 (Edited)

@ zee944

The earlier comparison included a combination of super resolution and non-linear filtering (super resolution v8). This is the raw super resolution result that enhances detail, but also enhances noise (super resolution v3).

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I've noticed it's not your full script, but I still expected to see the gains easily. Could you please post a comparison between the raw SR and your final result with the same frame?

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 (Edited)

@ zee944

The differences between the simple upscale and raw super resolution are still pretty easy to spot (at least to my eye). 

Update:

Here's the comparison between SR raw and SRV8:

http://screenshotcomparison.com/comparison/126617

update 2:

I now see it's not the same frame. It's difficult to see on my mobile. I used a different frame for the Team Blu comparisons than the ones I posted earlier. 

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Thanks.

I'm still surprised. Maybe it's the price you have to pay for a nice antialiasing (on Team Blu's work).

Maybe it's just because of the frame, or the difference of the frames, but the raw super resolution looks better to me than the current script. No kidding.

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DrDre said:

@ zee944

Due to the filtering a tiny amount of detail is lost. This frame always had a relatively small amount of visible grain due to the dark background. For light backgrounds the difference is pretty obvious though. I'll post an example later. 

 A really good example I saw was when R2 and C-3PO wake up in the Sandcrawler. Its quite dark, but the grain and noise is nowhere near as heavy as the desert scenes. This was just the raw GOUT, straight from the DVD.

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 (Edited)

@ Zyrother

This is one of the challenges with this type of upscale. Some of the scenes are so grainy, the amount of detail enhancement is matched by an equal amount of grain amplification. The standard filters weren't quite up to par, so I wrote a non-linear filter that keeps as much of the detail, while removing the enhanced noise, and replacing it with a reduced GOUT grain. 

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@ DrDre

It seems like the most difficult thing is to create a script that gives consistent results across the entire film. Some areas may look fantastic, but others may not change that much, or in the worst case, actually look worse than before.

An exercise in patience is what it has come down too. :P

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I think you guys have just about used up this thread's supply of unnecessary @ symbols.  I'll put in an order for more, but they probably won't arrive until next week...so try to be a little more judicious in using them.

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2 TV's Frink

You're absolutely right! Let's use 2 instead. :-P

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 (Edited)

I hope to get another video sample online this weekend. In the mean time here are a couple of screenshot comparisons for the sample. Notice the detail recovery for R2D2 in the first screenshot.

http://screenshotcomparison.com/comparison/126843

http://screenshotcomparison.com/comparison/126844

http://screenshotcomparison.com/comparison/126847

Update:

Here's a screenshot for one of the scenes I'm working on now:

http://screenshotcomparison.com/comparison/126862

This is a standout example of super resolution detail reconstruction, especially noticeable on C3PO.

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 (Edited)

This screenshot comparison shows very clearly that super resolution has some clear advantages over sharpening. In this case I used the sharpen filter in Virtualdub for the comparison. From this example is it very clear that compared to sharpening, super resolution has more detail, while having less noise enhancement, less ringing, and less aliasing. 

Avisynth Spline64Resize vs Avisynth Spline64Resize + sharpen

http://screenshotcomparison.com/comparison/126997

Avisynth Spline64Resize vs super resolution (raw)

http://screenshotcomparison.com/comparison/126998

Avisynth Spline64Resize + sharpen vs super resolution (raw)

http://screenshotcomparison.com/comparison/126999

So, unlike some critics stated in the past, super resolution does indeed enhance detail, while simultaneously reducing noise, ringing, and aliasing compared to standard enhancement techniques. 

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DrDre, two questions:

are you using some blurring in the first three comparisons at Post 592?

And, according to the fact that the first frame of "Star Wars" should be 711, could you state the frame number for each comparison?

If someone (me, in particulr) would like to compare his/her own upscale filter, it's difficult to spot each single frame everytime! (^^,)

Thanks!!!

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com

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I don't use any blurring. Super resolution V8 is a combination of a super resolution script and non-linear filter I wrote, combined with a anti-ringing filter.

The frames I used for the first three are: 17119, 22100, and 23755.  

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_,,,^..^,,,_ said:

me, in particulr

 Tumblr just sent you a C&D letter.

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 (Edited)

DrDre: I asked because I noted SR V8 is softer than previous versions, also softer than mine...

SuperResolution V8 Vs MagicSR - frame 17119
http://screenshotcomparison.com/comparison/127004

SuperResolution V8 Vs MagicSR - frame 22100
http://screenshotcomparison.com/comparison/127006

SuperResolution V8 Vs MagicSR - frame 23755(wait a minute http://screenshotcomparison.com/comparison/127013

what do you think?

TV's Frink: I like to eat letters sometimes, vocals are my favourite! By the way... @@@@@@@@@@@@@@@@@@@@@ (enough for the rest of this thread)... and I miss your old avatar...

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com

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 (Edited)

I think you're comparing the spline64's 23755 to your script's output.  SRv8's samples are less noisy and it has a shadow error that looks like interlacing.

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Thanks happycube, you are right... going to upload the proper image, and just edited the previous message!

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com