Meanwhile, back in Space Quest IV...
"She was very beautiful, wasn't she?"
--Roger Wilco, Jr.
"Pay no attention to the man behind the curtain!"
--The Wonderful Wizard of Oz, in The Wizard of Oz (one of the original inspirations for the Doctor on Doctor Who)
Wait a minute... are those hair buns?
BEHOLD!
"I have a very bad feeling about this."
--Bobbin Threadbare, LOOM
(Bobbin, the Red Bear?)
"Exit, pursued by a bear."
--William Shakespeare, The Winter's Tale
Screenshot from an early version of Space Quest III, with "the Empire sucks!" graffiti on the side of a TIE fighter...
...and a green bear following Roger Wilco around.
Screenshot from an early version of Brian Moriarty's The DIG, showing two different types of crystals: green and red. (Source: Joystick magazine #40, July 1993)
Screenshot from the same magazine, representing Noah Falstein's version of The DIG, with two astronauts.
Chaos out of Order. Order out of Chaos.
Opening Lucasfilm Games logo, The Secret of Monkey Island (EGA version)
Opening Lucasfilm Games logo, The Secret of Monkey Island (VGA version)
Screenshot, Monkey Island II
Bronze version of the Lucasfilm Games logo, used only in the Amiga port of The Secret of Monkey Island
Title screen, EGA version of The Secret of Monkey Island
Starting screen of the EGA version of Monkey Island 1, showing a sunset which was removed in the VGA version, to match the title screen.
Original title screen, The Secret of Monkey Island
Lucasfilm Games logo from the January 1990 Winter CES demo of LOOM (not used in the actual game)
Unused LucasArts logo, found in the resource files of the talkie CD version of LOOM
Blank space left for a logo in room 001 of the resource files of Sean Clark's The DIG.
"An early version of the museum in Sean Clark's Dig, with six alcoves containing visual records of events instead of four."
--quoted from ATMachine's House of LucasArts and Sierra Oddities
Final version of the museum background in Sean Clark's The DIG, showing only four TV-style alcoves.
Background for the first museum room--or, perhaps, the library--in Brian Moriarty's The DIG.
The same museum background, with the crystal pyramid (probably a recording device of some sort) inserted into the computer.
Screenshot representing the five different gameplay paths (and six different choosable characters, including Ken Borden and Cora Miles) in Brian Moriarty's The DIG
"We're gonna need a bigger boat."
--Quint (Robert Shaw), JAWS, 1975 (directed by Steven Spielberg)
Chaos: Obtained!
Continuity: Preserved!
Time Rip: Opened!
Recalled to Life: The DIG!
...
"Take me home to."
--The talking Dangling Participle (incorrectly named), King's Quest VI
"Go back now, human. Take me home."
--The DIG
...
"Thanks for playing Space Quest IV."
--Ending of Space Quest IV (CD version)
"Thanks for playing Space Quest IV. We hope it's been as entertaining as you have."
--Ending of Space Quest IV (disk version with better graphics and the missing-points bug fixed)
...
"You're just in time to witness the dawn of a new era."
--PenUltimate Apostle of the Antisecular Conclave of Clerics, LOOM