darth_ender said:
Post Praetorian said:
Railroad Tycoon...Nimmar...Axis & Allies...oh, and of course my game: General Warfare.
Tell me about General Warfare. Are you saying you designed it yourself? Do you have a complete description somewhere?
I designed it to be a continuous game: that is to say that while each player has a 'turn' everyone else also has a simultaneous sub-turn. All pieces have a move-range of a single distance during one's non-turn or else 2 distances during one's actual turn (a token is passed around to denote the turn of the given player). Alternately a player may choose to transport pieces in sets of three by getting them into a specific configuration: that is to say that a player may align them during their off-turn, but is only able to transport them during their actual turn. In this way one is capable of moving 3 pieces at a time during a given turn and only a single piece in-between turns.
It was designed for up to 8 players and each would have an army of 30 troops. The pieces begin in camps off of a central circular game board. A player begins by being able to move one piece per turn onto the main central board. Different sections of the central board allow for different movement patterns and rates (river, ground, bridge, etc.). Various staging areas exist to allow the grouping of troops as detailed above.
The goal is to invade and completely capture the camp of a rival player positioned directly across the board while losing as few pieces as possible to rivals on the main board who can capture one another during their actual turns by landing on the same space. A convoy piece (3 armies joined) captured in this way will lose all 3 pieces at once.
The winner is the one who has the most pieces make it into the enemy camp so one strategy is to leave some of one's own pieces at one's own camp to capture any would-be invaders.