RicOlie_2 said:
I'm curious about your thoughts on version 13. Do you think the addition of those pieces is a bad idea? Did I place too many restrictions on them, not enough, or do you think I limited them enough but not more than enough? Would they work in a version of the game with more powerful pieces? If so, should they have fewer or the same limitations?
I'll hear/see from you in the morning, hopefully. Good night.
I feel that they are a bit complex. Obviously complex games lose the intuitiveness of their pieces when there are so many to remember and so many different moves invented. Creating rules about piece moves and then creating a number of exceptions make it harder to remember. I honestly have little desire to play larger shogi variants in part because of this tendency. Doing it to what is supposed to be a relatively simple and straightforward game seems against the spirit of a 1D game. Yes I want it to be complex enough to be enjoyable, but not so complex that it is actually hard to remember how to play. You know what I'm saying? That's not to say such pieces are not usable or that we should dump them. I just suggest simplification of the associated rules of using, and trying to lean more towards the original moves as much as possible, with alteration only when absolutely needed. Just my thoughts.