darth_ender said:
Why didn't I think of that?! Brilliant! I'll put together a mockup pronto. I suggest you write the piece moves and their opposite faces with their moves off to the side as a reminder. And as before, we should note when a piece is promoting and to what, so that we can keep each other on track. I'd like to start the game with 22 cells (six cells between us).
I already have it set up like that! :)
We can also try a 23 cell game. I also would hope to try a few other alternatives: possible different or additional pieces (I've been tempted to add a lion to the game, and I want to change the knight, but I'm not sure how best to do so yet). Any ideas you have are extremely welcome.
I'm sure the ideas will come once we start playing. Meanwhile, I don't have any. It won't be too hard to add pieces and whatnot, but I'm not too enthusiastic about a lion unless you plan on changing the way it moves. Keep in mind that we are playing on a small board, and a piece that can jump over other pieces, and move up to three squares both forwards and backwards (if you go with "two squares diagonally equals three squares forward and backward in Ito Shogi") would be very destructive. Perhaps a piece like the lion in that it could capture twice (but never move more than two squares), but I would suggest such a piece wouldn't be able to switch direction in a turn or jump over other pieces.