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Kx3iv
Kx3iv
Ah crap. As if I hadn't made enough mistakes this game, I moved your king earlier to 5iv. Now looking back, I see you had him on 4iv. Well, I'll confess to you now that you could have already forced a mate. I thought I'd escaped, but with an error like I just made (thinking my G on 3iv was safe), there's no hope now. At the very least, I would have dropped my last piece as a lance instead of a tokin. That would have prevented this unequal exchange. In any case, instead of duking it out for several more turns, I'd rather declare you the victor and challenge you to find out how you could have forced a mate in the last few moves.
Meanwhile, congratulations on beating me! You played very well, and I'm happy to see you win. I know I'd made several poor moves, but you took advantage of them and made several good ones, so you should be very proud :)
Anyhoo, I gotta get to bed. Hopefully I'll read your solution tomorrow :)
I'd like to play Micro shogi next. And I am interested in trying out another variant I haven't even suggested yet. It's a recently invented game, but one that could be interesting. It hasn't gained much following yet. But Micro shogi should come first, as it's style of play really helps when trying out the other.
darth_ender said:
Ah crap. As if I hadn't made enough mistakes this game, I moved your king earlier to 5iv. Now looking back, I see you had him on 4iv.
That sucks (for you), but I can't say I'm terribly sorry. ;)
Well, I'll confess to you now that you could have already forced a mate. I thought I'd escaped, but with an error like I just made (thinking my G on 3iv was safe), there's no hope now. At the very least, I would have dropped my last piece as a lance instead of a tokin. That would have prevented this unequal exchange. In any case, instead of duking it out for several more turns, I'd rather declare you the victor and challenge you to find out how you could have forced a mate in the last few moves.
Fair enough. I wouldn't mind playing it out, just to see if you could come back, but if you think it would only drag the game on longer, so be it. I do see a couple ways to checkmate you, which you could delay, if not prevent, but I'm still figuring out how I could have checkmated you in the last few turns.
Meanwhile, congratulations on beating me! You played very well, and I'm happy to see you win. I know I'd made several poor moves, but you took advantage of them and made several good ones, so you should be very proud :)
Thank you! I didn't expect I would until a few turns ago, but I underestimated my chances of winning. When I saw your relatively long post I was sure you had forced a checkmate somehow, but I see that wasn't so. :)
I think there are too many possible variations for me to be able to tell you how I would checkmate you from here, but I can probably come up with something beginning from turn eight, according to Zillions.
I tried to figure out how I could have checkmated you, and I got close, but I'm too tired to figure out a way that would have been any faster than what I ended up doing. I'll try again tomorrow. :P
darth_ender said:
Anyhoo, I gotta get to bed. Hopefully I'll read your solution tomorrow :)
Hopefully I'll have a solution tomorrow... :P
I'd like to play Micro shogi next.
Sure, I'll have to see if that's on the BCM Games software or if I need to download a Zillions file.
And I am interested in trying out another variant I haven't even suggested yet. It's a recently invented game, but one that could be interesting. It hasn't gained much following yet. But Micro shogi should come first, as it's style of play really helps when trying out the other.
Gee whiz, ender, you're allowed to take credit for it, you know! ;) You didn't tell me you had designed your own games. It looks fun. I imagine it's quite a bit different than playing on a square board, but I'd definitely be interested in trying it.
Hint: You should be able to force a mate beginning at turn 10.
Yeah, I invented it. I've been kind of quiet about my name, but since no one else reads this thread, I doubt too many will figure it out. In any case, Micro shogi should have actually come with Kyoto shogi, as I think they're bundled together for Zillions. And there is a file for Ito Shogi as well, though I am actually working with modified rules, so you may want to make a cheapo set that can easily be modified in order to help me design a better Ito Shogi game. Are you willing to help me playtest that game? It may take a few tries to get it right.
My solution is as follows (to better illustrate the different options, I will bold, italicize, and underline definite moves, bold the first option and italicize the second. I will add bolding or underlining to variations after that, alternating between them) :
Turn 10: Same moves for both of us.
Turn 11a: I would have dropped my knight on 2iii, putting you in check.
Turn 11b: Here, it breaks into a couple possible variations. If you moved your king to 4i or 4ii, I would drop a lance on 4iii (turn 12a). You would have moved to either 5i or 5ii (turn 12b) and I would have then moved my rook to 3ii (and it would of course become a pawn). If you were on 5i, this would have put you in check and you would have had to move to 5ii (turn 13b). If you were already on 5ii, you could have moved either your pawn or your knight and then I would have dropped my token on 5iii, ending the game at turn 14a.
Turn 11b: If you had moved your king to 2i, the game would have played out slightly differently. I would have taken your pawn/rook with my knight (turn 12a). It would become a gold general and put your king in check. You could either take it, or move to 3i.
Turn 12b: For now I will assume you took it. I would have dropped my lance on 1iii (turn 13a), putting you in check once again. This would force you back onto 2i (turn 13b). I would have taken your tokin with my rook, making it a pawn. At this point, there are several things you could have done.
Turn 14b: If you took the pawn with your king, I would have dropped a rook on 3iii (turn 15a), putting you in check. Again, there are multiple possibilities here.
Turn 15b: I will assume you would have moved your king back to 2i. I would have dropped my tokin on 3i and checkmated you.
Turn 12b: If you instead moved your king to 2i, I would have dropped a rook on 2i, forcing your king onto 4ii. Then I would have dropped my tokin on 5iii: checkmate.
Turn 14b: If you moved your king to 4i or 4ii, I would have dropped a lance somewhere...I won't cover this though, because there are just too many possible moves you could have made.
Turn 15b: If you had moved your king to 4i or 4ii, I would have taken your silver general on 3iv with my rook, placing you in check with my bishop (turn 16a). You could have moved to a few different places, and I would have either moved my pawn forward to become a rook or dropped a lance in the same column as your king, forcing you into another column. You could have dropped pieces in between, but I will ignore that possibility because I cannot cover everything. Eventually I would have trapped you with a combination of my rook, lance, and tokin or silver general, but exactly how would take too long to cover.
And there you have it (mostly). If you ended up taking the options that led to the situation in the last two paragraphs, things would have taken a while longer, but I still might have been able to checkmate you. It's also possible that you might have made a comeback, and eventually won the game. However, that would have involved you making the choices up to and past turn 14b or 15b. If you hadn't made it up to then and moved your king to 4i or 4ii, I'm pretty sure I would have won. I think you had a chance though.
darth_ender said:
Hint: You should be able to force a mate beginning at turn 10.
Yeah, I invented it. I've been kind of quiet about my name, but since no one else reads this thread, I doubt too many will figure it out.
I was hesitant about writing that since I knew it could give your name away, but also thought that not too many people read this thread. Apologies if you didn't want me giving that away. I suggest you simply remove the link, which would prevent people from seeing your name. They would have to really want to know if they searched for it via Google, and I doubt anyone who would be looking at this thread would do so.
In any case, Micro shogi should have actually come with Kyoto shogi, as I think they're bundled together for Zillions.
Ah, yes, of course.
And there is a file for Ito Shogi as well, though I am actually working with modified rules, so you may want to make a cheapo set that can easily be modified in order to help me design a better Ito Shogi game. Are you willing to help me playtest that game? It may take a few tries to get it right.
I would certainly be willing to playtest it with you. With Zillions, since you can alter which piece is on which square, it shouldn't be too hard to change certain moves, but if you decide to change the board size, I'll have to rely on diagrams.
Well, that sounds like it works. Gotta run in a minute, so I can't reenact it now. Let me give you my easier version:
10. G*4ii check
I then only have one legal move, as your Gold is protected by the Bishop:
...10. K-2i
11. T*3ii check
Again, I have only one legal move, and my Tokin is defended by the Gold:
...11. K-1ii
12. R*1iii, where it is defended by the Bishop and delivers checkmate. :)
Did you figure out how to get Micro Shogi going? You can go first.
I guess that would have been an easier solution than my multitude-of-possibilities response. :P
I've got Micro Shogi up and my move is S-3iv+L
Pieces only promote when making a capture in this game, not every move. Thus, your piece would remain a Silver until it captures one of mine. Then it would become a Lance until its next capture, whereupon it would again become a Silver. This makes it easier to predict than Kyoto Shogi, in my opinion. Plus, I like the promotions better than in Kyoto, as strong pieces remain strong, rather than changing from very strong to very weak and vice-versa. That said, I wonder if you wanted to alter your first move.
Oops, sorry I didn't notice that earlier. I didn't notice that it remained the same because I'm not very familiar with the Japanese characters. I think both ways of promoting have their advantages and disadvantages. My move is instead B-3iv.
Wow, plenty of pages worth of plays for me to study! I've had a bit of an interest in Shogi for a long time, but never learned how to play while I was in school or abroad. ('Course, I never learned Go or Mahjong either.)
Don't mind my lurking (and my studying of your rules--I've always been intrigued by dimensional-based rule variants).
You're welcome here and if you ever want to play a game, speak up!
What he said. I definitely don't mind the lurking, or even extensive participation. I would love to see you very involved. You are more than welcome here. :)
G-3ii
G-2iv
Sorry I wasn't online today, I had stuff going on.
No problem. I was obviously very busy yesterday. We all have real lives beyond this site :) S-2ii
B-1ii
S-3iii
G-2iii
B-2ii
B-2i
Not sure if it would have been better or not to take something with my gold, but I'll go with it.
I think it definitely would be better to capture, because now I will have to capture your Gold, not just to be brutal, but for my own safety!
Gx2iii+R
If I may, I would like to replace my move with Gx3ii+R. I had a bit of a brain fart and thought my pawn was a silver general, in which case it would have been a good move.