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Star Wars Prequels 35mm 4K Filmized Editions by Emanswfan (a WIP) — Page 13

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emanswfan said:

Still unfinished (mostly stuff to do with skin tones and still trying to retain fine detail), but does THIS look more OT to you?

http://screenshotcomparison.com/comparison/58324

Hey, that's really cool, great stuff! Certainly does look more like the OT to me. Two things that jump out at me though is that it's too saturated (you can really see it in the fleshtones, especially tarkin's) and the fleshtones are too red. Knock down the saturation and reds in the fleshtones and you should be cooking with gas.

Fantastic work you've done with the prequels in this thread, love what you've done with the colours and film grain, making them far more filmic. Keep it up! I'll be keeping a close eye on this project. :)

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kk650 said:

Hey, that's really cool, great stuff! Certainly does look more like the OT to me. Two things that jump out at me though is that it's too saturated (you can really see it in the fleshtones, especially tarkin's) and the fleshtones are too red. Knock down the saturation and reds in the fleshtones and you should be cooking with gas.

 Yes, I already noticed that, I hadn't applied any color specific or skintone specfic filters.

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emanswfan said:

kk650 said:

Hey, that's really cool, great stuff! Certainly does look more like the OT to me. Two things that jump out at me though is that it's too saturated (you can really see it in the fleshtones, especially tarkin's) and the fleshtones are too red. Knock down the saturation and reds in the fleshtones and you should be cooking with gas.

 Yes, I already noticed that, I hadn't applied any color specific or skintone specfic filters.

Yes I imagined it was something like that.

In case you're interested, here's a quick regrade of your shot I did just now, reducing the reds in the fleshtones and desaturating the whole image, just to show you what i mean about getting fleshtones more similar to the OT film print fleshtones. The only problem is the reds in the lights get affected by the change in fleshtones as well, turning orange, so you have to be careful not to go too far. Regrading from my experience is all a balancing act, it feels like juggling numerous balls a lot of the time, trying your best to strike the best balance between all the different colours. Great fun but also real pain in the arse. :)

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kk650 said:

Yes I imagined it was something like that.

In case you're interested, here's a quick regrade of your shot I did just now, reducing the reds in the fleshtones and desaturating the whole image, just to show you what i mean about getting fleshtones more similar to the OT film prints. The only problem is the reds in the lights get affected by the change in fleshtones as well, turning orange, so you have to be careful not to go too far. Regrading from my experience is all a balancing act with compromises left right and center, trying your best to strike the best balance between all the different colours. Great fun but a real pain in the arse because I'm always thinking about the compromises i've had to make so i'm never 100% satisfied with what i've done.

Thanks for that quick regrade.  I love to have thorough comments and suggestions on my color work, so I can make it better.

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emanswfan said:

kk650 said:

In case you're interested, here's a quick regrade of your shot I did just now, reducing the reds in the fleshtones and desaturating the whole image, just to show you what i mean about getting fleshtones more similar to the OT film print fleshtones. The only problem is the reds in the lights get affected by the change in fleshtones as well, turning orange, so you have to be careful not to go too far. Regrading from my experience is all a balancing act, it feels like juggling numerous balls a lot of the time, trying your best to strike the best balance between all the different colours. Great fun but also real pain in the arse. :)

Thanks for that quick regrade.  I love to have thorough comments and suggestions on my color work, so I can make it better.

Ditto. I'm going to enjoy seeing how this project develops and hopefully be able to help you make it even better. :)

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emanswfan said:

Slave I with miniature effect:

http://screenshotcomparison.com/comparison/58475

Wow, great stuff! Loving the new colour grading, lighting and especially the ship's texture, it actually looks real now, big improvement on the blu-ray.

What i'm not such a big fan of is the bokeh effect you've added, wide shots don't normally have such selective focus, also it doesn't seem quite right because its not going out of focus as the depth increases, its more like a circular blur filter that increases the blur as you go away from the center, which is the ship in this case, which is not how bokeh works in photography (unless you use special filters but then its not really bokeh in the normal sense anymore) and the mind subconciously picks up on that. Also I think that adding bokeh in general is probably going too far IMHO.

Apart from the bokeh issue though, fantastic stuff!

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kk650 said:

What i'm not such a big fan of is the bokeh effect you've added, wide shots don't normally have such selective focus, also it doesn't seem quite right because its not going out of focus as the depth increases, its more like a circular blur filter that increases the blur as you go away from the center, which is the ship in this case, which is not how bokeh works in photography and the mind subconciously picks up on that. Also I think that adding bokeh in general is probably going too far IMHO.

Actually I can do that, I'm making depth maps for certain CGI shots, to give off miniature look real, also though I'll probably make it more artifacted than just blur.  I'm still working on it, but after looking at some shots from the hoth battle, I noticed the litttle details that make things look more physical.

They obviously used narrow apeatures to shoot miniatures which prevented bokeh, but still left certain lens artifacts.  These certain lens artifacts is what I am going to try to achieve in many shots.

Also, in other news.  I decided to play around with wiggleramma in AE.  I was able to get miniature like settings for some shots, but not overdone.  I have to finish keyframing, but I got the opening shot of ROTS to look like some dude was just moving the camera through a set of minatures, and not CGI.  I'm able to give much more 3D feeling to the CGI ships and such, which lends to making it feel more real.

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pittrek said:

 Why is the water so blurred?

 read posts above.

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Very nice work on Slave1, it looks like a minature shot now as you intended. Agree with the above about the blurring needing some further tweaking as you suggest and watch that the film of water on the landing pad doesn't lose all the shine.

VIZ TOP TIPS! - PARENTS. Impress your children by showing them a floppy disk and telling them it’s a 3D model of a save icon.

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Officially, ROTS looks like a film instead of a video game cutscene.

I’m just here because I’m driving tonight.

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THAT is how the PT should look and not the strange plastic optic we got ;-)

with THIS material to work from, a better version/edit of the PTs could really be made!

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Looking good in terms of colour, grain and fleshtones! Is it possible to get rid of the light blue outline on the edge of the left side of his face, nose and neck though? Looks like something possibly introduced by a sharpen filter or something like that.

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emanswfan said:

Also, in other news.  I decided to play around with wiggleramma in AE.  I was able to get miniature like settings for some shots, but not overdone.  I have to finish keyframing, but I got the opening shot of ROTS to look like some dude was just moving the camera through a set of minatures, and not CGI.  I'm able to give much more 3D feeling to the CGI ships and such, which lends to making it feel more real.

No way. Don't believe it. Video or it isn't true.

Also, these screenshots look like the best thing to ever happen to the PT.

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kk650 said:

Looking good in terms of colour, grain and fleshtones! Is it possible to get rid of the light blue outline on the edge of the left side of his face, nose and neck though? Looks like something possibly introduced by a sharpen filter or something like that.

 Just a bit of tweaking I have to do with chromatic aberration settings to fix that.

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DominicCobb said:

emanswfan said:

Also, in other news.  I decided to play around with wiggleramma in AE.  I was able to get miniature like settings for some shots, but not overdone.  I have to finish keyframing, but I got the opening shot of ROTS to look like some dude was just moving the camera through a set of minatures, and not CGI.  I'm able to give much more 3D feeling to the CGI ships and such, which lends to making it feel more real.

No way. Don't believe it. Video or it isn't true.

Also, these screenshots look like the best thing to ever happen to the PT.

 Thanks, and yes I'll post a video soon on the camera shake tests I've been doing.

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kk650 said:

Looking good in terms of colour, grain and fleshtones! Is it possible to get rid of the light blue outline on the edge of the left side of his face, nose and neck though? Looks like something possibly introduced by a sharpen filter or something like that.

 That to me is part of making it look film like, it makes it look like its being shown thru an anamorphic lens onto a screen.

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I don't understand a whole lot about photography, but my wife takes pictures and I've picked up a bit.  Yes, the blur is actually quite desirable, as real filming uses a narrow aperture (like emanswfan already mentioned).  It makes objects in focus stand out against less focused back- and foreground.  How often do you look at a real photograph or video, even when using a wide aperture, and see everything in as perfect focus as shown in the PT?  Heck, that's even how our eyes work.  It's better if parts of the picture are blurred as shown here.  Emanswfan is spot on!

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Well, it's nice to know my chromatic aberration is backed up, as you can see subtleties of it in the OT.  Also, I've actually blurred the image slightly now, not sharpened it.  I also made the blur slightly more vertical to add a somewhat anamorphic look.

However, all the miniature style blur I am adding to the big CGI shots will be anamorphic.  And pretty much every big CGI shot will have blur of some sorts, all via depth maps I have been making.

I already have created detailed depth maps for each outside CGI shot in the ROTS opening, so you will see a much shallower depth of field.

Hopefully I can show the new ROTS opening shot very soon!

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There is no chromatic abberation anywhere near that strong in the OT, or indeed in any film that I can think of. Perhaps the chromatic abberation would look better if it was way more subtle but as it is there it's not a good look IMHO, it looks way too artificial, not at all like any film i've even seen. It's your project of course so whatever you want goes but I would certainly do something about it if I were in your shoes.

Apart from the chromatic abberation that shot looks great.