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Post #674396

Author
m_s0
Parent topic
What is/was the best SW Game ever, on any platform?
Link to post in topic
https://originaltrilogy.com/post/id/674396/action/topic#674396
Date created
27-Nov-2013, 11:20 AM

Tobar said:

valinkrai said:

Knight of the Old Republic II: The Sith Lords has always been my favorite. I got it and Battlefront II for my birthday in 2006, and enjoyed the crap out of it. It really surpassed the first in terms of character development in my opinion, and a lot of ways, was stronger in terms of story. I can see why some prefer the original though. One of my biggest regrets is that I got KotOR spoiled. Wish I hadn't got KotOR II first. XD

You're just all kinds of turned around aren't you? =P

Have you tried the fan made update that restores a ton of the content that got cut for time?

I wouldn't recommend it. The restored content is mostly subpar and/or tedious. It's not worth it. Watch a video on youtube instead.

KotOR2, even though it's unfinished and technically quite broken, is vastly superior to the first one, which, if you ask me, was a really bland SW game with crappy combat, a mostly poor story, good twist, trademark bad Bioware writing and no evidence of actual artistry being involved in the process of making it. It was a safe product, nothing more.

In a lot of ways - perhaps due to the time constraints - KotOR2 feels like a fix-up of the first one (compare the npcs in both games, for instance). Obsidian tried to add substance to the combat (and failed, but it is a bit more interesting this time around), not to mention that the plot is smart and involving this time around, the writing is good, the characters have motivation and are... well... characters, and not whining cardboard cut-outs spewing crappy dialogue you don't feel the least bit interested in reading/listening to.

I also like how Obsidian attempted do deconstruct and play with some aspects of the rather stale SW mythos rather than taking it at face value like Bioware. KotOR1 felt like a generic modern pseudo-crpg with an expensive license slapped on top of it.

I recommend looking up how the story of KotOR2 was conceived: the lead designer basically decided to round up everything he didn't like about Star Wars, think it over and start writing from there.