Although I can play/watch the .MP4 files, VirtualDub doesn't know the format and won't load them. I'll search if there's a driver to fix that. But, in the meantime, I'm working on stills (the counterparts of the ones Zip Doodah posted) in the paint program.
Fox's green shirt has been bothering me. I just can't get green to show stronger without noticeably throwing off the rest of the picture. Also, I was suspicious of the 35mm's shaded shirt color compared to the 16mm's properly flat, painted cel color:
16mm 35mm
When the pictures were split to their R-G-B elements, something jumped out from the RED separation:
16mm RED 35mm RED
Do you see it?
Although the values look comparable overall, the green shirt compared to the head is value reversed in the 35mm clip! That is impossible, and that is why the green doesn't come out from the 16mm clip. One of them has been altered and my bet is on the 35mm with it's non-cel-like shading. Now that we can safely ignore the infamous green shirt, on to the color correction. :)
Using the 35mm as a guide (even though I still think it looks over-saturated -- see the skin colors), the pictures were arranged into one strip to see how adjustments for one picture affected the rest:
35mm reference 16mm LUT capture
Keeping in mind poita's admonition to watch the range of the picture, I compressed the midtones across R-G-B to show more of the detail in girl's highlighted face. Then using gamma, the R-G-B spectrums were moved to assure the white doily on the dress remained mostly neutral white. I use a stand-alone "eye-dropper" program to check the colors. (BTW, if all R-G-B gammas are adjusted upward, the picture becomes lighter; downward, darker; and one down, one at 1.0, and one higher, remains overall the same with color variations.) The result, trying to make them all look good with one setting, is this:
1st correction
low gamma high midtones
RED 0 1.1 255 10
GREEN 0 1.0 255 15
BLUE 0 1.75 255 10
16mm LUT capture color correction 1
Put those numbers into your program and check how other scenes look with this correction. Your experimenting should be easier with the LUT capture's pre-normalized RGBs -- it's only gamma & midtones twiddling now. Of course, the settings are inter-dependent -- changing one usually requires compensation on the other, within each RGB separation.