Ryan McAvoy said:
It had REAL heights was the thing.
In that sense I did appreciate it - I recall a level where an elevator took you to a docked starship, the ride lasted probably a minute? What I didn't like was the design of the rooms: too much "empty hangar with flat walls" copy&paste job, not enough detail etc.
Early Jedi Outcast levels fixed this.
In a thread about the closing of LucasArts I've complained about games we never got, another one would be:
why no X-Com / Jagged Alliance style game? Imagine we lead a team of Rebel saboteurs, infiltrating Imperial bases, turn-based combat et all...