RRS-1980 said:
I wasn't impressed with level design in Jedi Knight, everything reeked of "Quake multiplayer arenas"
There was something about the huge levels in DF2 that I adored. Walking Kyle over tiny gantrys spanning huge cavernous depths, or inching round corners of towering buildings was intense. Especially when brutal cross winds cold just blow you off, followed by a long, long drop and sound of broken bones. But yes the level graphics were sub par which was much improed with Outcast.
It had REAL heights was the thing. If I walk a character of a height in most games I get a little death animation. In DF2 you felt the whole drop. Plus if you force-pushed a baddie off something you got the satisfaction of watching him all the way down lol