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Song Of The South - many projects, much info & discussion thread (Released) — Page 23

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Cool beans. It looks like you might have convinced me - 1080p it is (provided my computer doesn't go into ultra-slow mode).

In other news, I have been talking with poita, and it seems that reel 2 may have been taken straight from the negative. He said that it was really good color and quality, so at least reel 2 will look awesome! :)  He hasn't gotten to reel 3 yet (he's still inspecting, so it may be a while) but we are still on track for screenshots/test capture grabs sometime next week...

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Will you also be using the audio from the 16mm print or will it be pulled from one of the other existing sources?

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I think I'll have the print audio as an option, but I may pull from another source for the default audio.

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You really should do 1080p. 720 is almost archaic in this day and age.

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digitalfreaknyc said:

You really should do 1080p. 720 is almost archaic in this day and age.

Agreed.

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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Was just telling friends about this the other day... great to hear a new transfer is on it's way.

I remember seeing the uncut version as a kid...  

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OK, here's a few seconds of test footage from reel 2. Looks like it still needs some more clean-up work, but other than that it looks pretty promising. This is with no stabilization, clean-up, dust removal, etc. - just Filmguard applied to the print.

 

https://www.dropbox.com/s/b83tamm5n7eepol/sots-fg.avi

 

(By the way, I've been told that it is better if you download, rather than stream it. It requires the Lagarith codec, available here:  http://lags.leetcode.net/codec.html)

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 (Edited)

Doctor M said:

I can agree with that logic.

Most sources say a 4k scan is 100% of the detail of a full size print.  I'd think a 16mm has half that.

 

 

A 16mm or 35mm negative can have more than 4K of data, but a print never really does.

A good 16mm print is lucky to have 1080P worth of *real* data, and the dynamic range tends to be crushed as well. A reduction print is lucky to offer anything much above SD resolutions and dynamic range.

However, you want to work at higher than your delivery resolution whenever possible.

i.e. if you want to deliver a 720P 8bit print, then work in at least 1080P 10bit when doing your edits/correction etc.

If you want to deliver a 1080P print, then ideally you would do all of the editing work in 4K. Want to deliver in SD, then work in 720P.

Everything you do to it causes some loss, stabilising, colour correcting etc. so you want to work in the highest resolution/bit depth you can to avoid data loss and have the ability to work at a sub-pixel level.

Then for the final output you render at the lower resolution.

 

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Help get The Original Trilogy preserved!

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OK, so with those numbers and my print, what would you recommend I work at? 4k or 1080p?

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With your print, 1080P will be more than it holds, so I'd work in that resolution.

Remember it is not a scope print, (from memory it is 1.37:1) so the actual resolution you will be working with will be more like 1450 x 1080 or thereabouts.

I'd be aiming for a 720P release, but work in 1080P (i.e. 1080 lines).

You can always output then in 1080P if you want, but I don't think the data is there.

 

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Sounds good. I feel more confident now more than ever that 1080p is the way to go for source files, and possibly release.

Thanks for the info and input!

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Just make sure you have lots of HDD space, at 1080P, 16bit per channel colour, 1 minute of footage weighs in at about 3 gigabytes, you can do the math from there :)

 

Donations welcome: paypal.me/poit
bitcoin:13QDjXjt7w7BFiQc4Q7wpRGPtYKYchnm8x
Help get The Original Trilogy preserved!

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Look very nice. I hope we'll be able to see more soon

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poita said:

Just make sure you have lots of HDD space, at 1080P, 16bit per channel colour, 1 minute of footage weighs in at about 3 gigabytes, you can do the math from there :)

Is this before or after lossless-compression?

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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That is compressed.

 

1920x1080 = 2073600 pixels per frame

16 bit colour per pixel for RGB = 48bits per pixel total.

 

2073600 pixels x 48 bits = 99532800 bits

99532800 bits /8 = 12441600 bytes

=12150 kilobytes

= approx 12MB per frame uncompressed.

At 24fps for film, 1hr of footage = 60x60 seconds = 3600seconds

3600 seconds x 24 frames per second =86400 frames per hour.

86400 x 12MB = 1036800

= 1037GB per hour uncompressed.

So around two thousand gigabytes for a 2hr movie.

So with lagarith you end up with around 300GB per hour or so, with MSU about 200GB per hour, depending on how much grain there is etc. So around 300-500GB for a typical feature film.

Halve those numbers for 8bit RGB (24bit colour), cartoons compress better than action films etc. etc.

I am running on no sleep at all, so any or all of the above math could be wrong, but the lagarith compressed sample clip is around 100MB for less than 3 seconds, so it would come out at around 150GB per hour, and I think it is 8bit from memory, so it sounds about right.

 

Donations welcome: paypal.me/poit
bitcoin:13QDjXjt7w7BFiQc4Q7wpRGPtYKYchnm8x
Help get The Original Trilogy preserved!

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Images from Reel1:

https://www.dropbox.com/sh/7taojpt745e7t6l/fUe-ItbBgF

Donations welcome: paypal.me/poit
bitcoin:13QDjXjt7w7BFiQc4Q7wpRGPtYKYchnm8x
Help get The Original Trilogy preserved!

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I am very glad to see the progress you are making. I am excited about your progress and the movement you are having.

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poita said:

Images from Reel1:

https://www.dropbox.com/sh/7taojpt745e7t6l/fUe-ItbBgF

Nice. Thanks for sharing!

We'll probably have to do three passes to correct the colors:

1. Custom curves for each reel. That is, a single setting to separately bring each entire reel to an acceptable state; e.g., reel01.GiCoCu(...)

2. A shot-by-shot color-match against ww12345's restored BBC broadcast using the N-Dimensional PDF Transfer MATLAB function. Question: How fast does this work on your machine?

3. Shot-by-shot manual tweaks by an experienced colorist with some good references.

#1 seems simple enough and despite being long and tedious, #2 seems simple enough as well. Who can we find to tackle #3?

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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I'm very familiar with recoloring slides and vintage negatives. However, I don't know how I would do on a full film though. I'd be happy to try, if people would like.

As far as number two, is that a question directed at me? If so, what do you mean? :) 

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ww12345 said:

As far as number two, is that a question directed at me? If so, what do you mean? :) 

I'm sorry! It was meant for poita.

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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The matlab code isn't particularly speedy, but there is nothing specific to matlab as far as the math goes. It should be possible to recode it in any language and get much much faster results.You would want to do this if intending to deal with that amount of data.

Matlab is great for theorising until something works, and then get it re-written in something else a little more swift once you have the concept proven.

Donations welcome: paypal.me/poit
bitcoin:13QDjXjt7w7BFiQc4Q7wpRGPtYKYchnm8x
Help get The Original Trilogy preserved!

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jimjimmyjones85 said:

I am very glad to see the progress you are making. I am excited about your progress and the movement you are having.

and I thought only my doctor was interested :D

Donations welcome: paypal.me/poit
bitcoin:13QDjXjt7w7BFiQc4Q7wpRGPtYKYchnm8x
Help get The Original Trilogy preserved!

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 (Edited)

Why would you specifically use ww12345's to match colors to?

I believe he modified them during the conversion to NTSC.
Mentor's untouched release is probably a more accurate source.

Btw, saw the screenshots and hope you find some color in there besides red.

Dr. M

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I know what you mean about the red color. In fact, I'm none too hot on using any of the LD/VHS/broadcasts as a source because I don't think they got them right. I plan on using my eyes and balancing things based on how they compare to some IB Tech slides/film segments, original and concept artwork, and some cel setups I have. I'll probably play with it some today, so we'll see if there is some other color besides "Redvision" in there...

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Actually that's only the left eye of a long lost 3D version.

Dr. M