I'm not sure I ever got the exact timecode for the error, down to the millisecond. All of my work (amateur) has a fudge factor of a few ms (I don't notice anything less than two frames off, but I like to think it never got nearly that bad). As long as I couldn't hear the sync drift, I didn't care.
You could probably post in the technical howto forum, how to get the exact timecode of a particular frame. But if you can't get that, consider that neither of these edit points is particularly critical in the A/V sync department, except that they make the frame count match down the road.
If it helps, see this post here: http://originaltrilogy.com/forum/topic.cfm/Whats-missing-from-GOUT/post/457548/#TopicPost457548