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STAR WARS: EP V "REVISITED EDITION"ADYWAN - 12GB 1080p MP4 VERSION AVAILABLE NOW — Page 1075

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Bingowings said:

One shot that still sticks out for me is this one:

which appears largely unchanged in the sequence as it stands.

If you could possibly add a hint of the interior (you wouldn't see much) it would create a greater impression of scale.

Something like :

Maybe changing the background could also help since currently it's just a blur and screams out minature.  Also brightening the dark might help.

Rough Mockup:

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adywan said:

I've played about with the binocular shot. Here is the revised version. Make sure you watch the 720p version though because youtubes compression on the SD version is pretty crappy

http://youtu.be/HNfl0K3iRmA

 

EDIT: It still looks pretty crappy in HD. Here is a download link for the 720p mkv of this shot:

https://hotfile.com/dl/197542645/33e9732/binocs_revised.mkv.html

That's it ady, you got it, more realistic !

Grooaoohumpf
(scuze my english)
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emanswfan said:

Maybe changing the background could also help since currently it's just a blur and screams out minature.  Also brightening the dark are might help.

Rough Mockup:

Looks shit!

http://www.facebook.com/DirtyWookie

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I've kinda thought that whereas SW Revisited was ... If not necessary, maybe deserved? that ESB really didn't "need" the same treatment. But after seeing the clip, I'm doing about-face! Really looking forward to the completed product.

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Adywan said:

I've played about with the binocular shot. Here is the revised version. Make sure you watch the 720p version though because youtubes compression on the SD version is pretty crappy

http://youtu.be/HNfl0K3iRmA

 

EDIT: It still looks pretty crappy in HD. Here is a download link for the 720p mkv of this shot:

https://hotfile.com/dl/197542645/33e9732/binocs_revised.mkv.html

 

Thats alot better Ady. The contrast in the shot is alot closer to the original now, and the scan lines brings it alot closer also; however, the walkers where alot more blurry in the original.  Adding some blur to the CG walkers would better match the quality of the walkers shown in the original. Aslo, there was some vignetting around the original binoculars. Could you add some around the ones in the new shot?

 

Venerable member of the “Red Eye” Knights

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AuggieBenDoggie said:

 

Adywan said:

 

I've played about with the binocular shot. Here is the revised version. Make sure you watch the 720p version though because youtubes compression on the SD version is pretty crappy

http://youtu.be/HNfl0K3iRmA

 

EDIT: It still looks pretty crappy in HD. Here is a download link for the 720p mkv of this shot:

https://hotfile.com/dl/197542645/33e9732/binocs_revised.mkv.html

 

 

Thats alot better Ady. The contrast in the shot is alot closer to the original now, and the scan lines brings it alot closer also; however, the walkers where alot more blurry in the original.  Adding some blur to the CG walkers would better match the quality of the walkers shown in the original. Aslo, there was some vignetting around the original binoculars. Could you add some around the ones in the new shot?

 

I don't recall if this is already in the clip, and I can't view it at this time, but an idea I just had to maybe make the binocular feel "binocular" like could be to have the image start out blurry, go into sharp focus, get slightly blurry, then finally focus correctly, sort of like the auto-focus on a camera trying to sort itself out.

Love all the changes! I was looking out for the cockpit version of the flaps on the speeders, but didn't notice any. But honestly that doesn't bother me too much.

“Lifes a song you don’t get to rehearse, and every single verse can make it that much worse”

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emanswfan said:

Bingowings said:

One shot that still sticks out for me is this one:

which appears largely unchanged in the sequence as it stands.

If you could possibly add a hint of the interior (you wouldn't see much) it would create a greater impression of scale.

Something like :

Maybe changing the background could also help since currently it's just a blur and screams out minature.  Also brightening the dark might help.

Rough Mockup:

I think the background detail is fine, perhaps too blurry, but mostly fine. What feels "weird" about the shot is (again) the perspective. In absolutely every perspective there must be an horizon line where the ground meets the sky (unless it's a space or sky flyby). In that line is where the vanishing point always happens to be. 

It could be claimed that the camera is pointing up, or that the shot is taken from a certain height. Unless the camera was in a higher position than the highest point of the mountains of Hoth, the horizon line made of the peaks in the distance should be shown. Question is if the AT-AT is taller than the mountains.

And that's it for the weirdness of the background. However the shot is too short for anyone to notice it.

What sticks out to me is the lack of a cristal with reflections in th cockpit.

 

I think I might post a mock up soon.

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The sky looks odd as well.  Sure, the transition from cloudy to clear may be hidden by the walker, but it looks more like we're looking at two completely different skies.

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The sky lacks detail, that's true, but from that height ground should be seen. Maybe not as much as in the mock up, perhaps placing the horinzon a little lower could work and still preserve the sense of scale of the walker, but never have it be taller than anything else on the planet.

For reference, the shot when Luke's speeder passes through the AT-AT legs and then heads up is taken from a similar height and mountains get seen as well.

 

Glass/Something in the cockpit would help to make it look more real.

 

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Bringing up the earlier topic of the sudden blast marks on the AT-AT's side:

Rewatching Adywan's magnificent work on this clip, I noticed that there are actually FOUR blast marks that appear that do not correspond to any snowspeeder laser blasts:

It was kinda difficult to make out the first and third strikes to appear. Maybe further study should be made as to what to do here. The easiest thing would probably be to erase the scorch marks and (maybe) make new ones that correspond to where Luke blasts it.

"What am I gonna call this, a plasma sword? Except, that instead of a limited beam of pure plasma...it's SHODA!!" - Adam Savage

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In the Hoth Battle sequence will we get to see an AT-ST get taken down?

If so... The best shot to use would be the rebel Dude that fires the dish like artillery laser would be best to use.

I'ts the fourth one along here...

I also worked out earlier (last year) that if you flip the shot of the AT-ST from ROTJ that get's destroyed by chewies stolen AT-ST on Endor by laser fire and composite it on a Hoth background (removing the forest) it works extremely well and fluid action sequence straight after the Rebel shoots the Laser artillery battery.

And cut the Laser to the leg of the AT-AT that does no damage or move to another spot if possible.

But I would really like to see an AT-ST go Down by the hands of the Rebels artillery.

Anyhow Just an Idea and I don't feel that it would hurt the sense of struggle as they still get over run.

 

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Mithrandir said:

The sky lacks detail, that's true, but from that height ground should be seen. Maybe not as much as in the mock up, perhaps placing the horinzon a little lower could work and still preserve the sense of scale of the walker, but never have it be taller than anything else on the planet.

For reference, the shot when Luke's speeder passes through the AT-AT legs and then heads up is taken from a similar height and mountains get seen as well.

 

Glass/Something in the cockpit would help to make it look more real.

 

 

Right to the spot, it kills two flys with one stroke ;-)

now as I see the mountain tops it seems more "real", and adding some light is just the thing to break that odd black bar ...

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I think Ronster's idea is really good - and I don't want it to get lost in the sea of posts. 

The shot of the artillery hitting the AT-AT leg is really... awkward. And could stand to be replaced. Why not do something more visually exciting... like an exploding AT-ST? That'd be really cool to see on-screen. And maybe you could have an AT-AT in the background, walking forward. 


Also, the brightened AT-AT shot is a really good idea, too.
Even if you don't add an interior. Which should be done anyways. It'd match the fact that we can see the interior through the binoculars.  

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adywan said:

I've played about with the binocular shot. Here is the revised version. Make sure you watch the 720p version though because youtubes compression on the SD version is pretty crappy

http://youtu.be/HNfl0K3iRmA

 

EDIT: It still looks pretty crappy in HD. Here is a download link for the 720p mkv of this shot:

https://hotfile.com/dl/197542645/33e9732/binocs_revised.mkv.html

 

Watching this and the Revisited trailer sequence, this is a definite improvement. Looks a lot less CGI than before and now I can honestly say I feel it's an improvement over the original TESB binocular sequence, too. Thank you very much for looking into this again, Ady! You're awesome !

While a little snow being thrown into the air due to the shock generated by the AT-AT foot would be nice, I don't think it's necessary to render the whole thing again.

 

Mithrandir said:

Glass/Something in the cockpit would help to make it look more real.

 

 

 

That's a fantastic mockup! Hope Ady could integrate that idea in TESB:R. It's brief shot but feels very off...

 

I have a suggestion about handling the inconsistent AT-AT blast marks. Excluding the very obvious large one, that appears in the middle of an AT-AT while Luke's speeder is passing underneath it (the shot is from the perspective of Luke's cockpit), which would work best of being a result from the fire of the speeder, maybe the other could be generated by the Rebel turrets and portable weapons?

Once the speeders get into action, it seem that the Rebel ground forces have almost stopped firing at the Imperial walkers.

 Which also reminds maybe, is there an AT-ST that gets hit and damaged/destroyed in the background by Rebel ground fire? Poor grunts on the ground don't get to do much on Hoth other than die...

EDIT: I see Ronster also proposed a similar thing, my apologies for repeating the idea, took a while to write the post. :)

 

Also, I know it's way, way too soon but... damn, I want a ROTJ space battle of Endor trailer now !

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Mithrandir said:

Glass/Something in the cockpit would help to make it look more real.

 

I quite like this

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Burdokva said:

Once the speeders get into action, it seem that the Rebel ground forces have almost stopped firing at the Imperial walkers.

 Which also reminds maybe, is there an AT-ST that gets hit and damaged/destroyed in the background by Rebel ground fire? Poor grunts on the ground don't get to do much on Hoth other than die...

I've suggested something like this for a while now....but involving snowtroopers on the ground, disembarked from the advancing AT-ATs as they get close to the trenches.....very small, on the ground, IN the already existing shots in the film....no new shots......making it achievable with CG....possibly only squads of 5 troops per AT-ST (the logic being that the chicken walkers are there to protect the full size walkers, therefore the chickens would have a squad of troops each for protection as well).

It always bothered me that despite the rebels realizing that their fire was completely ineffective against the walkers they stayed and got slaughtered for no good reason. They didn't slow anyone or anything down....the speeders were the only thing making a difference.....no commander would allow his/her troops to remain in a situation where they weren't serving any purpose but were dying nonetheless.

All rather moot though as I don't think Ady is going for it.

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Mithrandir said:

That's more like I was trying to acheive, I hadn't meant the backrgound to look like that, I just hadn't known where to get a shot of the revisited hoth scenery.

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I agree tha the CG-ness of the binoculars shot is pretty much gone. However, I wonder how much it might improve by having particles of snow moving on the foot's impact.

Then again, I don't recall what the AT-AT foot impacts did to the snow during the scene where Luke's snowspeeder was squashed.

TV’s Frink said:

chyron just put a big Ric pic in your sig and be done with it.

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The Mountains behind the AT-AT Head firing is an absolute improvement...Well done Mithrandir.

Thanks for the support on the ideas I wanted to share what I found with using the clip from ROTJ Endor Battle as they fit together very well.... However there is a problem the AT-ST has tree shadow on it's Hull so could perhaps not be so Easy to use this clip, but it's only about 2.5 seconds so not too many frames of which 1 second you see the model (with tree shadow)... the rest is the explosion and destruction.

But If there were to be an AT-ST taken down I'll single out the Radar like Artillery Laser Battery as prime candidate either with CG Model or having to Brush up the flip shot from ROTJ.

Not Sure how difficult it would be to brush out the shadows on the hull? Sorry was quite a while a go and only just remembered this issue with the clip in question.

Anyway great to see Hoth getting a real good make over and dissected meticulously :)

*Edit* Just reviewed the clip and it's about 2 seconds and there is no horizontal flip required

 

chyron8472 said:

I wonder how much it might improve by having particles of snow moving on the foot's impact.

Then again, I don't recall what the AT-AT foot impacts did to the snow during the scene where Luke's snowspeeder was squashed.


This is my thoughts too unsure how much improvement could be gained but  mght work?

 

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aalenfae said:

I think Ronster's idea is really good - and I don't want it to get lost in the sea of posts. 

The shot of the artillery hitting the AT-AT leg is really... awkward. And could stand to be replaced. Why not do something more visually exciting... like an exploding AT-ST? That'd be really cool to see on-screen. And maybe you could have an AT-AT in the background, walking forward. 


Also, the brightened AT-AT shot is a really good idea, too.
Even if you don't add an interior. Which should be done anyways. It'd match the fact that we can see the interior through the binoculars.  

That would be an awesome idea.  I've always wished that General Veers' AT-AT be taken down especially with that smug look on his face lol!  Why not the Artillery gun taking out his leg instead!? ;)

“Did you know, the word ‘gullible’ is not in the dictionary?! Look it up.”

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I watched the clip and I was completely blown away by how much work went in to this. Improving the stop-motion on the AT-ATs was incredible, and a lot of the things we take for granted in modern movies being added was just fantastic.

I did feel there was one place that went a little too far, which was the snowspeeder count. In the clip we see, at least, there's a very clear count of four speeders (save for the "Echo Station Fox Seven" shot), and it further emphasizes the impressiveness of the fight by showing how under-equipped and inventive the Rebellion is. With the additional speeders, whom we do not see during that fight, some of that impressiveness is lost for the sake of one shot. If there are more speeders for the sake of continuity that I'm unaware of, I'm not sure it would really be that many.

In terms of the AT-STs... I'm honestly not sure why they're there in that reveal shot. Maybe I'm missing something. I'm not the biggest Star Wars guy around. But in these clips the AT-STs aren't serving any purpose in the battle. But more importantly, they're taking away some of the impact of the AT-AT shot. Basically, the Rebel base is a small, carved ice cave, nice as it might be.There's an important focus on the cramped feeling in the framing during the Base scenes. They're a blip in the ice, barely scraping by. Even the initial confrontation was with a wampa, a large beast: But off-screen, and even then not much bigger than Luke.

And then we see the AT-ATs. These huge, behemoth things that dwarf the snowspeeders on a scale of at least ten to one. If they chose, just one of them could crush the Rebel base by walking over it.

And there's five of them.

By having the smaller AT-STs in the frame of that particular shot, you lose some of that "Oh God" impact by having your eye drawn to these smaller mechs, and the scale is lost.

I dunno. Maybe it's just me. It makes, as far as I can tell, two cameos in the Battle of Hoth. In both cases they feel like something that could be removed altogether without losing anything related to the story or atmosphere.

While saying that, I want to strongly impress that I love the work you've done here, and that I will be a day-one watcher of ESB:R and ROTJ:R. Your talent and skill is stunning and we are all lucky to have you working on this project.

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The AT-STs do more than stand around in the rest of the battle. Not to worry

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adywan said:

You can't use the AT-ST's from ROTJ because they are different designs. The ESB walkers have much longer legs;

ESB AT-ST:

 

ROTJ AT-ST

Thanks for the reply Adywan I never actually realised this actually so my Bad.

The clip I suggested from ROTJ is from the top of the leg and Hip upwards of the AT-ST chewie shoots only so it's perhaps passable but either way your reply seems to suggest you may have some other things up your sleeve for this Hoth Battle Revisited?

Regardless I'm looking forward to what ever get's served up by the team and Looking forward to any further media release.

Keep up the great work and inspire us some more

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TheDerider said:

I did feel there was one place that went a little too far, which was the snowspeeder count. In the clip we see, at least, there's a very clear count of four speeders (save for the "Echo Station Fox Seven" shot), and it further emphasizes the impressiveness of the fight by showing how under-equipped and inventive the Rebellion is. With the additional speeders, whom we do not see during that fight, some of that impressiveness is lost for the sake of one shot. If there are more speeders for the sake of continuity that I'm unaware of, I'm not sure it would really be that many.

There are a lot more than just 4 snowspeeders shown throughout the battle in the official version.

The first shot we see ("Echo station 5-7, we're on our way.) , we see 5 snowspeeders flying alongside Luke, then it cuts to the shot of only 4 speeders, then cuts to 9 speeders flying overhead of the troops in the trenches. Then, when Luke first reaches the walkers we see 3 speeders, with one going to the opposite side of the AT-At then cuts to 4 speeders flying past the walker. So it shows that they have split into groups and in that shot alone there were at least 5 on screen. But if there was only supposed to be 4 speeders throughout the whole battle then there must be killed pilots/ speeders coming back to life:-

First one killed is just before Dak gets killed. We see a speeder shot down behind Luke in the cockpit shot when Luke says "Just hang on. Hang on Dak", so that would leave 3; Luke, Wedge and Red 2, but we know that there is another pilot left at least - Hobbie. Later on , just after R2 is loaded into Luke's X-Wing, we see a speeder going down with heavy smoke trailing it behind the walkers. But we know that all the pilots i mentioned are still alive after this scene, so that means more speeders.

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