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Zombie Games? — Page 2

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So, I've never seen more than a couple of episodes of the Clone Wars series that Lego Star Wars III is based on, so as I played through the game I kind of had to guess the storyline, but there were several levels where I was killing endless hoards of zombies that would come up out of the ground. Maybe they weren't really zombies, but translated into Lego, they were just as zombies.

 

I recall one of my friends once being really excited about Stubbs the Zombie, and then after he finally got it I asked him how it was and he was extremely disappointed.

But then again, he wouldn't play Bioshock because it was too linear and he only liked open world games. And he much preferred third person games to FPS and Stubbs is built on the Halo engine, so I imagine it is first person.

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Stubbs is a great game. It's a shame, it used to be available on the Xbox Marketplace for download but it looks like they've retired it.

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It lost me at the farting.

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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Years ago a blogger/webcomic posted a thing about a MMORPG that would be a communist/zombie game.

Basically, in a zombie apocalypse, you as a player are part of a community. Your adventures and exploits main goal is to contribute to the survival of humanity as a whole against an ever growing zombie horde. Here's an excerpt from the really really long post.

The basic premise is simple. You play as a survivor after a zombie holocaust. When your character dies, you must create another one. There is advancement, both on a character scale (the longer you play a single character, the better he gets - to a small degree) and on a player scale (you can earn advancements that exist between characters). You can only create one character at a time, and to play another character means killing that one off. Each character you can create belongs in an archetype (ie policeman, doctor, farmer, biker, etc) that has specific advantages and disadvantages. Playing the game will unlock further archetypes to play as.

To combat rampant individualism, the idea is that you cannot keep any items between gameplay sessions. That's right. Individually, you do not accumulate anything. If you log off, you will drop everything on the ground. The next time you log in, you start with nothing. Instead, you are able to donate your items to various outposts in the world.

An outpost is essentially a shared town-type place. They can have stuff like armories (where you can find equipment), medical tents (healing), barracks (which hires guards to protect the outpost) and so on. In addition to places which directly affect the players, there are outpost specific locations, like a generator room which powers the other rooms, or a gate which prevents zombies from entering.

Each outpost room serves a specific function which requires donations. For instance, you can go into an armory and request preset combat gear (ie a shotgun and bullets). The armory has a level which is dictated by donations. You donate weapons and ammo you find out in the world to the armory to improve its level, and everybody gets to benefit from it. This level is not static. Requesting equipment spends some of the points, and there is a maintenance rate depending on level (ie a level 1 armory requires 100 points per hour, but a level 5 armory requires 1,000 points per hour). Each player is responsible for not only maintaining the armory's points, but adding to them to improve the armory (increasing the number and types of preset combat gear).

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xhonzi said:

It lost me at the farting.

The Oddworld games proved that in game flatulence need not be an impediment to an enjoyable gaming experience.

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CP3S said:

So, I've never seen more than a couple of episodes of the Clone Wars series that Lego Star Wars III is based on, so as I played through the game I kind of had to guess the storyline, but there were several levels where I was killing endless hoards of zombies that would come up out of the ground. Maybe they weren't really zombies, but translated into Lego, they were just as zombies.

 

iirc it was a parasite but essentially it's victims became zombies. It was kinda strange for Star Wars..