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Star Wars OT & 1997 Special Edition - Various Projects Info (Released) — Page 141

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Any new news on this? It always makes me sad when I don't see this on the front page :( haha

May the Force be with you.

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 (Edited)

No big news but we're at least finished with the first film, both the GOUT-sourced and 97 SE. Well at least on my part anyway.

We're taking a little christmas break and then DJ will put back the fixed frames into SW and I will continue analyzing ESB for color errors and frames that need cleanup. We decided to clean up at least some of the worst ones. But since ESB has thousands of glue marks and flashes we will be very selective.

Oh, and about the missing frames in the 97 SE: I've made a script that recreates some of them, like the ones happening mid-scene, and also if we take the Alderaan explosion as an example, this script takes the two last frames of that and creates two new ones inbetween, and the same with the first frame of the shot after it. There was no other source clean enough to replace them, and the 2004 SE frames couldn't be matched.

This change won't be noticeable, and if you still notice it at the Alderaan explosion for example, it will look like it slows down for 4 frames at the end.

In ESB there's one part where we'll probably use Gkar to fill in the missing frames though, and that's when Luke meets Vader in the cave on Dagobah.

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You_Too said:

No big news but we're at least finished with the first film, both the GOUT-sourced and 97 SE. Well at least on my part anyway.

We're taking a little christmas break and then DJ will put back the fixed frames into SW and I will continue analyzing ESB for color errors and frames that need cleanup. We decided to clean up at least some of the worst ones. But since ESB has thousands of glue marks and flashes we will be very selective.

Cool cool. Glad to hear it. My excitement has not diminished. 

May the Force be with you.

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Extended that post a bit now. ;)

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You_Too said:

Oh, and about the missing frames in the 97 SE: I've made a script that recreates some of them, like the ones happening mid-scene, and also if we take the Alderaan explosion as an example, this script takes the two last frames of that and creates two new ones inbetween, and the same with the first frame of the shot after it. There was no other source clean enough to replace them, and the 2004 SE frames couldn't be matched.

MFlowInter? ;)

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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AntcuFaalb said:

MFlowInter? ;)

MVFlowFps :)

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You_Too said:

AntcuFaalb said:

MFlowInter? ;)

MVFlowFps :)

Cool!

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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Yeah, it proved a nice solution to fill out the missing frame parts. Though at the reel change part where a guy is standing on an X-wing, waving his hands while an R2 unit is being lowered into the ship, MVFlowFps made his hands look weird in the generated frame so I had to fix that one manually.

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Wow, I'm still psyched about this project! It really excites me that we'll be getting double with the OOT and 97SE. It seems you guys are all of the sudden moving at a much faster pace. I know you were originally bogged down with more tedious work that you decided to let go a bit, but I really am surprised that you're already done or nearly done with both versions of ANH!

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Yeah, things are moving a bit faster now and I'm happy for that too. DJ and the menu guy (the guy who helps us create some beautiful BD menus) still has some work to do on both, but after christmas I'll continue the work on ESB and hopefully things will keep moving a bit faster!

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You_Too said:

Yeah, things are moving a bit faster now and I'm happy for that too. DJ and the menu guy (the guy who helps us create some beautiful BD menus) still has some work to do on both, but after christmas I'll continue the work on ESB and hopefully things will keep moving a bit faster!

The mysterious "menu guy"...

He's the one calling all the shots, I know it!

I read somewhere that he's a senator.

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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AntcuFaalb said:

The mysterious "menu guy"...

He's the one calling all the shots, I know it!

I read somewhere that he's a senator.

Senator... hmm.. Maybe he's with the Empire.

DJ told me the menu guy called us crazy back when we announced that we wanted to do a full cleanup. :)

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You_Too said:

Ok, another little update on what I did today. Like you know if you've read the last couple pages of this thread, me and DJ decided to focus on only correcting color errors in the GOUT, instead of a full cleanup.

As some of you might know, there's been discussions before about Luke's lightsaber in the wide shot inside the Falcon right after Alderaan's explosion.

There's been a discussion over at Mike Verta's forum as well, where he stated that the lightsaber was in fact blue in the original. It was also proved by a screening photo he posted in some other thread around here sometime.

There are two of these wide shots, and while the lightsaber color is faded in both, in the second shot the whole tint of the picture is wrong. The second shot is purple/pink in its tint and blue colors are shifted to magenta.

We decided to fix both of those shots and I've finished the first one today.

With the GOUT being sourced from an interpositive that was quite faded when they scanned it, the lightsaber color in that shot was very faded, appearing as white in the raw GOUT, and as "dollar-green" when increasing the saturation.

I've fixed the lightsaber in the first shot, by handpainting it in two passes. The first pass being the color of the blade and the second pass being the hue of the glow around it. I chose the color by sampling Luke's lightsaber in the "It controls your actions?" shot. Most sources point against the saber in this wide shot being as saturated as in that other shot.

Here's a comparison of what it would've looked like in our release had I not done this, and how it looks now:

Damn, and I thought it was always just a mistimed rushed optical like the slightly later shot where the saber is left white.

You_Too said:

Tyrphanax said:

Your dedication is admirable.

I completely identify with your reasoning, as well. I feel like I would do the same thing myself, were I involved in a project like this.

Thanks. I'm glad you appreciate it!

Small update: I've finished fixing the practice orb (or whatever it's called) now. Here's a comparison between the raw GOUT upscaled to 720p and the fixed version:

This really does show off the deficiencies of the IP used  because of the original DVNR riddled transfer and that being blown back up for the upscale. Fantastic work overall guys, this feels more like a professional transfer where the opticals and transitions are dirty and a bit soft only to click in to the restored feature.

You_Too said:

SS4DarthPayne said:

Well no one else has posted, so here goes. I just grabbed the 97 sample and watched it. I think it's pretty much what you'd expect it to look like, an upscaled version of one of the broadcasts (that's the TB, right..?) Visuals-wise, that's exactly what it looks like. Let's be honest here, it isn't miracle-level like what you guys have done with the GOUT, but from what I can understand you've put in 5% (10%? Less?) of the effort in on it as you have put in on cleaning up the GOUT. 

Yeah, it's the TB since that was the cleanest version. Flunk was oversharpened and had crushed shadow detail, Gkar had edge enhancement and hardcoded german subs, Reivax had the frames blended into each other.

And yeah, it's a pretty simple upscale but with the same upscale-treatment as the GOUT, making sure all detail is preserved. And no miracle-level on the color correction either (actually that wasn't possible because the colors were pretty screwed up) but seeing the raw TB together with ours, it does look a bit better. Especially the Mos Eisley part since I did some additional correction there. Here are some comparison samples:

EDIT: Sorry for the pixellated reds, that's media player classic's fault.

Now THAT is more like it!! The SE had bad color timing issues on the video versions, with the VHS being perhaps the most accurate despite a contrast boost. This actually recalls the theatrical. Well done!!

You_Too said:

Yeah, it proved a nice solution to fill out the missing frame parts. Though at the reel change part where a guy is standing on an X-wing, waving his hands while an R2 unit is being lowered into the ship, MVFlowFps made his hands look weird in the generated frame so I had to fix that one manually.

Yep, that's the same as the side break on the US LD set. With the missing frames, would it help to use lesser sources as placeholders or is this generation process a better fit?

As for complete cleanup on ESB and ROTJ, that would be an insanely massive undertaking especially with these being as much of a turd as they originally were. I agree that the big ones like glue smears, splices and light flashes should be looked at but otherwise I don't foresee problems.

VADER!? WHERE THE HELL IS MY MOCHA LATTE? -Palpy on a very bad day.
“George didn’t think there was any future in dead Han toys.”-Harrison Ford
YT channel:
https://www.youtube.com/c/DamnFoolIdealisticCrusader

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captainsolo said:

With the missing frames, would it help to use lesser sources as placeholders or is this generation process a better fit?

I've experimented a bit with it and in the end it seems the best solution at reel changes was to generate frames inbetween like we did. It would be much more visible if we'd use other sources, though we'll be forced to do that in ESB where there's a sequence of frames missing when Luke meets Vader in the cave.

captainsolo said:

As for complete cleanup on ESB and ROTJ, that would be an insanely massive undertaking especially with these being as much of a turd as they originally were. I agree that the big ones like glue smears, splices and light flashes should be looked at but otherwise I don't foresee problems.

Yeah, it was first when I started to analyze ESB that I fully understood how many bad frames there were. We'll clean up the worst and leave the rest. The highest priority is the color errors like wrongly colored lasers and such. Since we're finished with SW, the work will continue with ESB after christmas.

Until then I wish you all a Merry Christmas and a Happy New Year! And thanks for supporting our project.

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MerrY Christmas to you too! Thank you for all the hard work you have put in.

May the Force be with you.

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DJ asked me to post this message:

Hello Everyone,
I know it has been a long time but I am sure You_Too has been keeping you updated on all our progress with our several projects, and we have a lot going on lol, but anyways, I just wanted to say to those that are following our projects that I hope you and your Families have a Happy and safe Holiday Season.

Merry Christmas Everyone and have a Happy New Year! We(Team Blu) have a lot of good stuff coming real soon!

DJ
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You_Too said:

DJ asked me to post this message:

Hello Everyone,
I know it has been a long time but I am sure You_Too has been keeping you updated on all our progress with our several projects, and we have a lot going on lol, but anyways, I just wanted to say to those that are following our projects that I hope you and your Families have a Happy and safe Holiday Season.

Merry Christmas Everyone and have a Happy New Year! We(Team Blu) have a lot of good stuff coming real soon!

DJ

Merry Christmas, DJ!

Happy Holidays to all!

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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You_Too said:

DJ asked me to post this message:

Hello Everyone,
I know it has been a long time but I am sure You_Too has been keeping you updated on all our progress with our several projects, and we have a lot going on lol, but anyways, I just wanted to say to those that are following our projects that I hope you and your Families have a Happy and safe Holiday Season.

Merry Christmas Everyone and have a Happy New Year! We(Team Blu) have a lot of good stuff coming real soon!

DJ

Happy Holidays DJ!

May the Force be with you.

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Annnnnnnd we're off the front page again. I hate to double post, but as per my usual inquiry, any updates??

May the Force be with you.

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Not much. DJ is working on putting back the fixed frames in SW but ran into some problems with the rendering so I'm trying to help him troubleshoot.

Other than that I can tell you that I managed to make our final color settings just that last little bit better. Once these are ready, they're gonna look as close to theatrical as possible.

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You_Too said:

Not much. DJ is working on putting back the fixed frames in SW but ran into some problems with the rendering so I'm trying to help him troubleshoot.

Other than that I can tell you that I managed to make our final color settings just that last little bit better. Once these are ready, they're gonna look as close to theatrical as possible.

Awesome! As always, I await with unabated excitement. 

May the Force be with you.

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 (Edited)

You_Too said:

Not much. DJ is working on putting back the fixed frames in SW but ran into some problems with the rendering so I'm trying to help him troubleshoot.

Other than that I can tell you that I managed to make our final color settings just that last little bit better. Once these are ready, they're gonna look as close to theatrical as possible.

Exciting!

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3

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Just wanted to tell you guys that we're closing in on releasing the first part which is of course Star Wars! (I won't ever call it Episode IV... haha)

DJ and I managed to solve the render problems. It seems avisynth has a limit for how many clips can be combined in one script, and we had many since there were lots of fixed frames to put back into the render.

Now all that is left is for me to make the final decision on the colors, the menu guy to finish our menus and then it won't be long until you have both SW theatrical and 97 SE.

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You_Too said:

Just wanted to tell you guys that we're closing in on releasing the first part which is of course Star Wars! (I won't ever call it Episode IV... haha)

DJ and I managed to solve the render problems. It seems avisynth has a limit for how many clips can be combined in one script, and we had many since there were lots of fixed frames to put back into the render.

Now all that is left is for me to make the final decision on the colors, the menu guy to finish our menus and then it won't be long until you have both SW theatrical and 97 SE.

Very exciting! I can't wait!

A picture is worth a thousand words. Post 102 is worth more.

I’m late to the party, but I think this is the best song. Enjoy!

—Teams Jetrell Fo 1, Jetrell Fo 2, and Jetrell Fo 3