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Post #608232

Author
Johnny Ringo
Parent topic
Video Games - a general discussion thread
Link to post in topic
https://originaltrilogy.com/post/id/608232/action/topic#608232
Date created
16-Nov-2012, 9:20 PM

I love the cutscenes for Spartan Ops [or sp.ops if you will], good fun and good quality.

The missions themselves are a bit bland solo but good fun in co-op - although I've gotten a few moments of lag here and there [gameplay is usually smooth].

I can't see it being successful beyond the first season if they don't shake things up, especially if they expect to charge money [or MS points] for further seasons.

It's still early but they really need to vary the mission goals - and add vehicle based missions - ie: you can't complete your goals without them.

right now it's button pressing mixed with moments of firefight. Something more akin to Tsavo Highway [Halo 3] could be fun - or even The Arbiter / The Oracle [halo 2] - Lots of aerial combat, assassinate a high value target [ie: boss level].

 

re: reach - I did enjoy it at first but ultimately it feels disappointing. I do love Long night of Solace though - that last ditch effort to turn the tide before things really get fucked up. Although - Why the hell does Jorge throw six out an air lock to plummet down to the planet surface? - there's a squad of Sabres parked not that far away..

The end of the game just didn't have the impact it should have. And the rest of Noble team were beyond frustrating - Immortal on the battlefield yet they contribute nothing, always going into armour lock, using inappropriate weapons AND not being able to equip them like you can Marines / ODSTs, They can't drive half as well as the worst Marine AI..i'm sure there's more I've forgotten.

 

Been working on a CTF map [with settings] in Forge - latest versions are in my fileshare [Gamertag = Yegore] if anyone wants to check it out and gimme feedback. You can have the best intentions but sometimes people just don't play a map they way you hope.