satanika said:
Thank you CapableMetal for all that info, especially confirming the plugin marks the channels wrong.
However, one point in your methodology I disagree with -- the stretching part. I believe the more elegant solution would be to first change the samplerate to 44056 without resampling (= playing the soundtrack 0.1% slower), and THEN resample to 48000 with your favorite SRC (iZotope probably). The difference might be negligible, but should avoid any possible artifacts resulting from stretching.
Interesting point, and certainly worth a try. The stretching is certainly done at 0.1% to match 23.976fps but seems to need very fine tuning as it (thus far) hasn't quite seemed to line up properly. I'm unsure whether this is due to the fact that the time code from the film print is missing for 'perfect sync' or whether its just a case of me being too fussy (probably the latter). The quality of the rendered stretch in audition is actually very high, I haven't heard any artifacts on my test mixdown, and it preserves exact pitch too, although thats probably a silly thing to be worrying about as it'll only be 0.2 semitones out.
I'll give your suggestion a go now and see how it lines up with the video, although there now seems to be a more glaring problem in that there is one point where the sound in the front-right channel cuts out noticeably (twice) during the Tantive explosion. Re-ripping the channel makes no difference (even in RAW) so it might need some patching up.