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Post #582659

Author
Tobar
Parent topic
George Lucas leaves Lucasfilm
Link to post in topic
https://originaltrilogy.com/post/id/582659/action/topic#582659
Date created
23-Jun-2012, 4:39 AM

Collider said:

How did the advances in technology in the past few years possibly help or shift the telling of this story?

McCallum: Well I wouldn’t say there was anything revolutionary in terms of technology except for the cost per shot ratio. Had we done this 10 or 15 years ago, we would’ve been locked into ILM only being able to do this. What happened at this point is, by serendipity happening not until 2010-2011, what we were able to see were a number of visual effects houses, a number of a new generation of artists that had entered the workplace all around the world. While we were shooting the Czech Republic we met a company called UPP, they have about 100-120 artists, and they were starting to do astonishing work for television and some major breakthrough in 3D matte paintings. They had never done a film of this size, and they couldn’t do a film of our size—cause we have over 1600 visual effects shots—but we felt confident that they could do somewhere between 400 and 550 shots.

There was another company called Pixomondo in Germany and they had done a World War I German film called The Red Baron. They had done a huge experimentation in cloud manipulation—all digital—that we thought was really, really interesting and unbelievably cheap, so they came onboard. They hit another benchmark altogether, they did more shots than anybody; they ended up doing about 575 shots. There’s a wonderful company in Mexico and Canada and a company we’ve always wanted to work with in Austria called Rising Sun when we were doing Star Wars. They had all, during the last four or five years, found a level of talent and manage their companies well enough that they’re starting to be major players. It’s like when you saw Inception, that was done by a relatively small house in London at the time, but [it was] astonishing work. Normally if you had seen that you’d have said, “No, there’s only three companies that could’ve done that. Weta, Sony ImageWorks, or Industrial Light and Magic.”

That’s what happening now, there’s a worldwide group of people—still limited, because it’s such a particularly difficult thing that you’re asking, you’re asking for an engineer to be an artist. You’re dealing with a guy who understands physics, science, and math at a level that’s incompatible with a normal person, but at the same time who’s gotta be an artist. He’s gotta have a sense of painting, of history and what things do, of images. It’s very hard to find that kind of person, but now there’s so many different schools, there’s so many people that are interested in film and especially in terms of the technology side of film, that suddenly the fruits of everybody’s labor is really starting to manifest itself all across the planet. I mean China, we had about 35 full shots done out of Pixomondo’s offices in China. Very, very promising. They’re probably five, seven years behind but they’re gonna get there and it’s gonna happen unbelievably quickly.

The reason for all of that is how do you drive the cost down? How do you get a writer to be able to sit down with a producer and director and write anything that’s in his imagination? Or a director to allow him to be unlimited in the size and scope of what he wants to do, and find a way in which you can utilize the resources around the world to make it happen in a more cost efficient way. That’s the whole game plan. And one of the problems we had too at the particular time—which forced us into this position—was ILM was completely filled up. It was booked for two and a half years. They were doing Pirates and Transformers and every big film, so we had no other choice but to look around the rest world.

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