logo Sign In

Post #568252

Author
captainsolo
Parent topic
Did the prequels have boring visuals?
Link to post in topic
https://originaltrilogy.com/post/id/568252/action/topic#568252
Date created
5-Mar-2012, 2:05 AM

I've only briefly thought about this before but the answer to OPs question is:

YES YES YES UNEQUIVOCALLY YES!

Flat, dull, lifeless, boring, inane, stupid, pointless!

There is no life to these shots, no vitality, no wonder, most criminally no imagination. By the time of II and III when everything was an empty room with a blue screen, all semblance of camerawork was gone.

There were flashes of energy in TPM. Such as actual people walking around in a desert. That was nice.

SW has a freshness in it's camerawork if you look at it. There's a definite energy that ties into the overall experience. That said, my camera related favorite moment is in the DS chasm when Luke begins to pull out the super-convenient grappling hook and the camera pans up into a sudden an unexpected documentary style closeup.

A moment of inspired energizing camera movement that sets up a composition most would never use.

 

THERE. IS. NEVER. ANYTHING. LIKE. THIS. IN. THE. PREQUELS.

EVER.

You simply can't set actors in front of a stationary shot and expect to fill in the lifeless looking void with a massive amount of whirring bits of crap from a computer. For some reason live action is now being seen by a few as uninvolving. Spielberg made Tintin with essentially a videogame controller. I couldn't watch the film after seeing that.