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Post #565547

Author
McFlabbergasty
Parent topic
Skill set for a near-future RPG
Link to post in topic
https://originaltrilogy.com/post/id/565547/action/topic#565547
Date created
19-Feb-2012, 6:11 PM

Chewtobacca said:

McFlabbergasty said:  I am leaning towards the Morrowind style of leveling up, where you increase a skill level by performing the action(s) associated with the skill.

Ah!  I used to really enjoy playing Morrowind.  That system sounds like a good one to use.

Have you considered a set of ESP skills or do you not wish to venture into that sort of territory?  Your mention of Morrowind brought magic to mind

As interesting as that might be, this is a strictly "hard sci-fi" kind of setting.

The most outlandish things in there so far are a carbon nanotube space elevator, an unmanned asteroid miner, and a few somewhat hokey ways of "computerizing" existing objects (augmented reality contact lenses and stuff like that). And the whole thing about "locking" guns. That shit's been around since at least MGS2.

But these are all at least theoretically possible, whereas claims of ESP are unsubstantiated and generally considered a hoax.

Yeah, I like to stick to realism. 

Though I do like the other comparisons to Morrowind. "Stealth" sounds like a mix of Sneak and Illusion. "Medical" is an obvious counterpart to Restoration. And "Bypass" combines elements of Alteration, Mysticism, and Security.

To everyone else: keep the suggestions coming :P