logo Sign In

Post #548745

Author
dark_jedi
Parent topic
Info (or not): Squeezing more detail from the GOUT
Link to post in topic
https://originaltrilogy.com/post/id/548745/action/topic#548745
Date created
27-Oct-2011, 3:42 PM

g-force said:

You know, I never thought the GOUT would be so important in a restoration such as Harmy is currently revisiting. Having spent the better part of a year getting the GOUT to look as good as it could, I came across several methods that could eek out some more detail, but these looked really bad on fast-moving scenes, so were abandoned.

I'm wondering if it would be worth digging up some of my old scripts and seeing what more detail could be had in scenes that are more static.

And, while I'm not sure if DJ used any of my advice on how to upscale, people seemed to like his end result, and since I was never a big fan of upscaling sub-SD material to HD, I never really cared what method he ended up using. It turns out that there is one way to do this correctly, and about a million ways to do it wrong.

Between the upscaling and the detail recovery, this might be worth revisiting. Thoughts?

LMAO! This post is so cool.

So let's see,
1) So you want to squeeze more detail out of the more static scenes, well what about the rest LOL.
2) you are not a big fan of upscaling sub-SD material.
3) Don't care how I did it, even though some like it pretty well.
4) Only 1 way to upscale, presumably your way, and all others are wrong.

But now you want to revisit it and try and get more detail, and upscale? this is cool, I can't wait to see what you come up with, I say go for it.

*edit - and for the record, I did not use your advice, it did not give me good enough results, actually DrM gave me much better advice, so I am sure my Set is wrong, but it looks and sounds DAMN good to me for being wrong, and it is helping Harmy out a lot, so I am very happy, I may have read your comments wrong(I have been known to do that) but it sure seems like a dig on me, and my project LOL.