You know, I never thought the GOUT would be so important in a restoration such as Harmy is currently revisiting. Having spent the better part of a year getting the GOUT to look as good as it could, I came across several methods that could eek out some more detail, but these looked really bad on fast-moving scenes, so were abandoned.
I’m wondering if it would be worth digging up some of my old scripts and seeing what more detail could be had in scenes that are more static.
And, while I’m not sure if DJ used any of my advice on how to upscale, people seemed to like his end result, and since I was never a big fan of upscaling sub-SD material to HD, I never really cared what method he ended up using. It turns out that there is one way to do this correctly, and about a million ways to do it wrong.
Between the upscaling and the detail recovery, this might be worth revisiting. Thoughts?