adywan said:
Just a little test . Probably not going to appear in ESB:R as it takes ages to do one shot:
Hmm Mixing thoughts there.
Even i like the concept there are lot of stuff you (already) have to consider
Most of the smoke/atmos layers it seems that are on screen mode. Makes them look even 1 or two bits extra bright. Plus the compositing errors that even in big budget movies are doing is, when placing an element that is flat but is a representation of 3d the illusion fails because (not always) from the transfer mode.
http://forums.cgsociety.org/showpost.php?p=5142888&postcount=4467
Taking reference from this topic you can notice that not all the detail is inside a newly placed element.
I wish i could find the making of Titanic (you propably had seen it) It was a hole documentary how they filmed and they added digitaly the frozen breaths at the ending.
In general lines they placed a black box with a light from above in a cold environment and I think Jon Landau was repeating the lines from script so every breath/atmos have its own personality and be as original as possible.
I like the concept :) I hope it can be right as possible
EDIT: I had an idea that is being used before. Trying to make the atmo layer into a normal map with the use of some plugins (a batch work im afraid) and then you can relight the atmos when it needed
-Angel