DuracellEnergizer said:
What sucks about these games is that they're considered canon. How do you canonize something that has a variable nature like a video game anyway? Stupid EU ...
What they've done in the past with most of the single-player video games, is the light side ending is the canon ending. KOTOR and Jedi Outcast and all are canonically light-sided. They also assume 100% completion of the game.
However, what they did with SWG is made it so everything is canon but the player character and their personal choices: for an SWG questgiver NPC it'll say something like "This person contracted a group of spacers to do X for them" and it assumes quest completion, but doesn't go into the details so it doesn't step on a player's character's personal canon.
It will be interesting to see what they do with TOR since the player supposedly plays such a huge role in galactic events (like in a single-player game), and because there's so much variance in quest dialogue choices and light and dark side leanings within that which can drastically effect the outcome of the player's personal game storyline (like in an MMO). I'm hoping they keep it somewhat ambiguous like they did with SWG and not just canonize just one path for everyone and interfere with the way I want to play my character as opposed to the canon-deigned way you're "supposed" to play the game. What they're doing here is making a game wherein everyone is basically playing a somewhat different single-player game based on their own choices (in terms of story), but they're playing it in the same overall game as thousands of other players. It'll be interesting to see how it works: will players have the freedom to control how their version of the game ends, or is Bioware pushing an overarching storyline?
But Bioware is a good company. They'll probably do a great job of it whichever way they decide to go. I'm really excited for this game.