logo Sign In

GOUT/SE blend using Avisynth ANH COMPLETE!

Author
Time
 (Edited)

(2015) Just fixing up the post a bit and putting the stuff back.

You need the PAL DVD's in order to use this script.

Get the ANH script! and trim script for the SE.
This is how my scripts work. There are four parts in total:

1. A cleaned up GOUT.
2. SE frame-matched to the GOUT.
3. a script that integrates the above two sources into one single unified completely "despecialized" version.
4. a final script ready for encoding (adds subtitles/letterboxing, etc).

What I've provided is the scripts you need for part 2. and 3. You will need to make your own GOUT script that crops and resizes the GOUT to 720x432, and it should also stabilise the horizontal image shake.

One of the strengths of my script is its ability to blend in and out of the SE seamlessly where needed, examples of where this has been done are shown below first with the 4-eyed stormtroper and then the cantina exit.

Stormtrooper:

GOUT:
https://i.imgur.com/IPRTJrz.jpg

SE:
https://i.imgur.com/KgIPCPj.jpg

Fixed:
https://i.imgur.com/QqxilKY.jpg

The Cantina exit:

GOUT:

SE:

Fixed:

Video previews:

4-eyed stormtrooper fixed

Cantina Exit

Blue wall fixed

The first two previews above show a seamless blend from GOUT to SE and back again in order to reduce the ghosting from DVNR. The second example is just the Blue wall on the death star that's been corrected.

GOAL:
It will help to have a goal... the goal is to combine the original elements from the SE discs in such a way as to improve the gout; building on the already great work that g-force did with his stabalization script :) Once complete, the avisynth files will be able to be used by anyone with their own discs to create their own encodes.

[ Scanning stuff since 2015 ]

Author
Time

This looks pretty interesting. Are you working with the PAL or NTSC GOUT/SE?

If television is chewing gum for the mind, then the prequels are the worlds first visual laxative.

Author
Time

I'm working with the PAL discs, but it should be (relativly) "portable". I'm actually running the G-FORCE script on ANH atm without the AA or resizing (I'll do it later), total encode time 16hrs 44mins... that's significantly faster than last time I did it, so I'km thinking the AA (anti aliasing) takes up far more time than I previously thought :(... oh well, at least it will mean that when complete every scene only needs to be resized once, not twice (when matching the cropping of the SE/GOUT together exactly as in the scene I posted above) :) I'm going off this list here...

http://picasaweb.google.com/doubleofive/StarWarsSpecialEditionChangesHD

The once thing, so far, that I don't care about from the SE is the fades ("optical wipes").

[ Scanning stuff since 2015 ]

Author
Time
 (Edited)

Just an update, I've been color correcting to get the SE and the GOUT to "match". It's not perfect, of course, but I've settled on this:

Special Edition:

Tint($FF7F00,10)
YLevels(0,1.14,255,0,255).Tweak(0,0.9)

GOUT:

Tint($007FFF,4)
YLevels(14,1.18,255,0,255).Tweak(-3,1.17)

GOUT on left, SE on right :)


http://img860.imageshack.us/img860/4274/80659587.jpg
http://img812.imageshack.us/img812/7532/99213733.jpg
http://img543.imageshack.us/img543/6719/56770741.jpg
http://img813.imageshack.us/img813/2651/13924038.jpg


--edit--

Just as althor1138 has been doing in his project, for some scenes I'll be doing a chroma-swap. The sunset scene - this is presently where I'm up to :)

http://img542.imageshack.us/img542/3281/sunsetg.jpg

That's the SE image with the GOUT chroma. :) A lot nicer than the SE grey of the sky.

--edit--

GOUT:
http://img153.imageshack.us/img153/4849/cantinagout.jpg
SE:
http://img571.imageshack.us/img571/5369/cantinase.jpg

Here's an interesting scene. It's the cantina exit, and finishes with a wipe into this ugly SE mess:

http://img849.imageshack.us/img849/2683/cantinase2.jpg

The fix for this is a little more involved, instead of using GOUT-only footage, I've started with SE footage, then done a chroma-swap, and then a luma-swap right before the wipe.

GOUT:
http://img96.imageshack.us/img96/7853/exitgout.jpg
SE:
http://img855.imageshack.us/img855/1074/exitse.jpg
Fixed:
http://img196.imageshack.us/img196/8669/exitnew.jpg

Above you can see the exit itself, this is part-way through the blend now, you can clearly see the detail originally lost to DVNR restored through using the SE footage over the GOUT chroma. This is basically the same technique used to remove the 4-eyed stormtrooper, just with a chroma-blend as well as a luma blend.

Video file upped for anyone interested :)

[ Scanning stuff since 2015 ]

Author
Time
 (Edited)

Good news everyone, I've completed the task. I'll post back soonish with the .avs files when they're ready. For now, I give you the complete cut list ("t" is a function that calls trim() I made it specifically so I could write comments as I went, I didn't use the comments that much though) There are very few SE elements left in, wipes I left in, some recomposits I left in... basically anything else was reverted to GOUT:

<snip> (If you want the list go the the first post and download the package).

Just to clarrify, I'm not having a go at 005, my comments were my only amusement and finding changes not on his comprehensive list was worth a mention! His list was really really valuable to me doing this :)

[ Scanning stuff since 2015 ]

Author
Time

How are you copying chroma from gout to se and getting the images registered?

Luke threw twice…maybe.

Author
Time

RU.08 said: Video file upped for anyone interested :)

Looks good so far!  This is an interesting project.  I look forward to seeing your progress :)

Author
Time

^^I didn't use the gout chroma for the most part, only in a handful of scenes, that's why I color-corrected the two to fit together better (color corrected SE colors were usually better anyway, the gout is all washed out most of the time).

[ Scanning stuff since 2015 ]

Author
Time

RU.08 said:

Just to clarrify, I'm not having a go at 005, my comments were my only amusement and finding changes not on his comprehensive list was worth a mention! His list was really really valuable to me doing this :)

 Why not point them out in his thread instead?

We want you to be aware that we have no plans—now or in the future—to restore the earlier versions. 

Sincerely, Lynne Hale publicity@lucasfilm.com

Author
Time
 (Edited)

PLEASE NOTE: THIS IS THE FIRST VERSION, THE NEWEST VERSION IS IN THE FIRST POST IN THE TOPIC :)

Okay, here's the release I intend to make some further modifications to it shortly.

[ Scanning stuff since 2015 ]

Author
Time

Your make it blend function could probably be much shorter in length if you used something like animate instead of doing it manually.

Luke threw twice…maybe.

Author
Time

This looks like a very interesting project.

I don't quite understand how it works though. If you use the luma information from the SE where there were digital alterations done (like adding Dewbacks and such), shouldn't the changes show through? And how do you make it line up? The GOUT is cropped differently than the SE and the way it's cropped changes from shot to shot.

Author
Time

I lined it up manually and did a blend into SE luma... starting from after the SE Dewbacks.

[ Scanning stuff since 2015 ]

Author
Time

I used the GOUT

[ Scanning stuff since 2015 ]

Author
Time

Okay, I've upped the 2nd version (and probably the final version). See 1st post for file. Now I can finally start on ESB!

[ Scanning stuff since 2015 ]

Author
Time

I've put the script and previews back up in the op. I may encode it again, I was quite pleased with the results and the fact that it's an accurate representation of the GOUT with some of the issues corrected using the SE.

[ Scanning stuff since 2015 ]

Author
Time

Great job! A long and difficult task, solved with a stunning avisynth script... well done!!!

Sadly my projects are lost due to an HDD crash… 😦 | [Fundamental Collection] thread | blog.spoRv.com | fan preservation forum: fanres.com