Just an update, I've been color correcting to get the SE and the GOUT to "match". It's not perfect, of course, but I've settled on this:
Special Edition:
Tint($FF7F00,10)
YLevels(0,1.14,255,0,255).Tweak(0,0.9)
GOUT:
Tint($007FFF,4)
YLevels(14,1.18,255,0,255).Tweak(-3,1.17)
GOUT on left, SE on right :)
--edit--
Just as althor1138 has been doing in his project, for some scenes I'll be doing a chroma-swap. The sunset scene - this is presently where I'm up to :)
That's the SE image with the GOUT chroma. :) A lot nicer than the SE grey of the sky.
--edit--
GOUT:
SE:
Here's an interesting scene. It's the cantina exit, and finishes with a wipe into this ugly SE mess:
The fix for this is a little more involved, instead of using GOUT-only footage, I've started with SE footage, then done a chroma-swap, and then a luma-swap right before the wipe.
GOUT:
SE:
Fixed:
Above you can see the exit itself, this is part-way through the blend now, you can clearly see the detail originally lost to DVNR restored through using the SE footage over the GOUT chroma. This is basically the same technique used to remove the 4-eyed stormtrooper, just with a chroma-blend as well as a luma blend.
Video file upped for anyone interested :)
Post #501342
- Author
- RU.08
- Parent topic
- GOUT/SE blend using Avisynth ANH COMPLETE!
- Link to post in topic
- https://originaltrilogy.com/post/id/501342/action/topic#501342
- Date created
- 22-May-2011, 1:27 AM