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Video Games - a general discussion thread — Page 233

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CP3S said:

I added some zeros at the beginning and end to disguise it a bit.

Like Greenpenguino and Red five?!?!? [/scorned]

How awesome would it be if that was my real serial number?

 Someone out there has to have it, right?  I think your new hobby should be tracking down and collecting EVERYTHING with that serial number.

I still can't believe Assassin's Creed II did that to me... I spent way more time playing that game over the last few days than I'd really care to admit, and now it is all gone. I even took the time to painstakingly collect every collectable I could as I went along. I had ever feather except for the ones in Venice, all the statues, and all but two seals... renovated every building, built one of each kind of shop as was working toward upgrading them... healthy amount of art purchases... *sob*

That is truly tragic.  It makes me think it can't be the physical disk... that it must either be some bug you walked into the way you (and others) played the game (not that it's your fault- just that it's a software bug that doesn't affect everybody) or some hardware specific thing.  It really is bizarre. 

Did you get to the Glyphs yet?  That was one of my favourite parts of ACII.  I think you would like them.  Surely if you've been collecting everything else, you were collecting/solving glyphs?

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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Erm... this may be bad timing for this, due to C3PX's experiences, but Target has ACB for $28 or so.

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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Played Portal 2 all afternoon. Very different, taking the basics of the first and adding new twists. So far it seems like each new thing is only in a couple oh chambers, then they move on. Im not sure how far into the game I am, but I hope it keeps going and they keep using the new things. I'd hate for it to be like how I see L4D2, as a demo of what is possible, but fell that it needed more...

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TV's Frink said:

bkev said:

 

Ziggy Stardust said:


For any AVGN fans, I saw a 3DO and a copy of Plumbers Don't Wear Ties at a flea market today.

I chuckled silently to myself, and walked on.

That game is so bad it's good.

 

Fixed.

It's not so bad it's good.

It's just bad.

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xhonzi said:

That is truly tragic.  It makes me think it can't be the physical disk... that it must either be some bug you walked into the way you (and others) played the game (not that it's your fault- just that it's a software bug that doesn't affect everybody) or some hardware specific thing.  It really is bizarre. 

Did you get to the Glyphs yet?  That was one of my favourite parts of ACII.  I think you would like them.  Surely if you've been collecting everything else, you were collecting/solving glyphs?

Obviously it couldn't be the physical disk. Enough hits come up on google to confirm it is a common problem, even across platforms. Seems it has something to do with the auto-save.

Yes, I did really like the glyphs and the puzzles, usually pretty simple and stright forward, but still really enjoyed them. I had every single glyph, save for the ones in Venice, since I haven't been there yet... blah.

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xhonzi said:

Erm... this may be bad timing for this, due to C3PX's experiences, but Target has ACB for $28 or so.

And so does Amazon.

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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005: I've seen a lot of disappointed Portal players on the webs over the past two days.  How is your opinion faring?

ACB MP: I started playing ACB multiplayer yesterday.  Pretty interesting.  I already knew what the basic gameplay was, but it was a different experience than I had anticipated.

Basically,  you're dropped in a couple of city blocks that are littered with muliples of the same  6 or 7 character models.  Each player choses a model to play, and as far as I can tell, each model is only played by one player.  When you get into the game, you're assigned another player as a target and it shows you what he/she looks like.  You're also given a compass that indicates direction and distance to your target.  There's an indicator that shows how many people have the same target.  The better that player is, the more people will be targeting him/her.  At the same time, 1 or more players may be targeting you, but you don't know what they look like.

Okay, so now imagine that you're tracking this guy:

  You navigate by compass to get within line of sight.  Now that you're close, you have to play it cool.  If you look like a another player, instead of a dumb AI guy walking around with the same model as you... you're going to tip him off and he's going to either bolt, or turn around and punch your face so that he can escape.  Being used to Halo, I'm pretty terrible at that part.  But let's pretend that you're sneaky and you start closing the distance.  You get down to 10 feet away.  Then 7, then 5.  2 more feet and you'll be withing range!  And then... you're stabbed from behind by the guy that was chasing you.  Wah, wah, wah.....

You respawn and see that you're far-far away from your next target.  You also notice that 3 players are targeting you!  You see one of them come running around a corner and heading right for you, so you decide you'll punch him before he can kill you (targets win ties).  But then!  You see a 2nd pursuer!  You might take out the first one, but the second one would kill you before you could react.  You have no choice but to run!  You take off in the opposite direction, scanning for single-use gates- gates that shut on your pursuer as you run through them.  Finding one, you lose your two pursuers for a moment, but they'll catch up with you soon unless you do something!  So you look for mindless AI that are your same model and you do your best to do what they do.  Stand still, slowly walk around aimlessly, talk to shopkeepers.  Maybe you've unlocked the "disguise" ability.  You find an AI that looks just like you.  Stand next to it, and then enable disguise.  This makes you change to a random model for about 30 seconds.  Your pursues track you to where you're standing.  And they go for the kill!  The poor helpless AI that had the bad fortune of looking just like you goes down for the count.  And the contract on you is therefore cancelled.  You have successfully evaded assassination.  As this was happening, the third player that was targeting you has arrived on the scene.  You notice that this third player is also your assigned target.  Now the tables are turned!  You waltz in behind him, and slit his throat.

You are a master assassin!

Or something like that.

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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xhonzi said:


005: I've seen a lot of disappointed Portal players on the webs over the past two days.  How is your opinion faring?
Here are my feelings so far: The first game felt like a demo because of the numbered test chambers. The game proved to have a pretty good replay value, so there was that. Except for the last level, where you go behind the scenes and have to figure out where the game wants you to go without having giant destination points and not being able to tell what surface is portal-able: that part sucked and you don't really want to replay it.

Most of Portal 2 is like the last level of Portal 1. There are a few test chambers in the beginning, in the middle, and at the end (if I'm at the end), but I would say half if not more of the game is trying to figure out where the game wants you to go in vast environments with 95% of the surface not portal-able. The story is great (there is a story!), there are some great twists, it makes sense as to WHY you are in these areas outside of test chambers, but its just so hard to figure out WHERE you're supposed to go, and not just HOW. Maybe that's a purposeful addition to the challenge, but its just not the same.

I'm not done with the game, but except for the random achievements, I don't know if I'll play through the single player again. I haven't touched multiplayer, but as long as they're in test chambers, I'll be happy. I'm really looking forward to some DLC that just adds more test chambers, honestly.

So basically, it seems like they tried to make a full-game out of a tech demo, and it turns out I just want more tech demos.

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doubleofive said:

Except for the last level [of Portal 1], [...] that part sucked and you don't really want to replay it.

What?  Whaaaaaaaaaaaaat?  WHAAAAAAAAAAAAAAAAAAAT?!?!?

Man, that was the best part of the game.  Far and away.  I felt like I was finally figuring out what to do, instead of the game just telling me.  Even though that's not really true.  The game was still telling me, it was just less overt.

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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xhonzi said:


doubleofive said:
Except for the last level [of Portal 1], [...] that part sucked and you don't really want to replay it.
What?  Whaaaaaaaaaaaaat?  WHAAAAAAAAAAAAAAAAAAAT?!?!?

Man, that was the best part of the game.  Far and away.  I felt like I was finally figuring out what to do, instead of the game just telling me.  Even though that's not really true.  The game was still telling me, it was just less overt.
Then you'll love Portal 2!

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 (Edited)

Woo-hoo!  Portal 2, here I come!*

IT'S MY TRILOGY, AND I WANT IT NOW!

"[George Lucas] rebooted the franchise in 1997 without telling anyone." -skyjedi2005

"Yeah, well, George says a lot of things..." a young 1997 xhonzi on RASSM

"They're my movies." -George Lucas. 19 people won oscars for their work on Star Wars (1977) and George Lucas wasn't one of them.

Rewrite the Prequels!

 

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dear super star wars
i still hate you

-spoiled by easy games

A Goon in a Gaggle of 'em

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Well, so far my Portal 2 experience, other than a ten minute or so venture into the single player for curiosities sake) has been completely on the multiplayer side, which is all test chambers, save for tiny little snippets at the end of each section of test chambers. They are really fun, but I find myself wishing there was a way to bump up the challenge level. It feels like we are figuring them out and breezing our way through them way, way, way too fast. And having two brains on the case instead of just one makes it all that much easier to crack. I am hoping it will surprise us and prove to have a lot more content than I think it will, but I really don't think so. I've heard people say the co-op campaign is six hour long, but we've spent less than three and are already in the fourth set of test chambers, which I think is the final set.

The issues 005 mentioned has kind of been Valves thing these last few years. While their older things like Half-Life were long story driven campaigns, they seem to have fallen into the habit (starting way back with Counter-Strike, actually) of scoping out small developers with promising and original ideas, then buying them out, employing their developers, and allowing them to run with these ideas in ways they previously never would have been able to dream of. Which is actually really cool. This was the case with both Portal and Left 4 Dead, both of which are extremely original and unlike anything else on the market. The quality level is extremely high, and they are extremely pretty and well polished (didn't realize how true that was until playing games like Fallout: New Vegas and Assassin's Creed II, both massive games with tons of longevity, but extremely glitchy and clunky), but the experience ends up feeling short. It is worth it, because the experience of these games is so far beyond anything else on the market, but at the same time it is hard not to look back and feel like you've experienced this fantastic demo over and over and over again and are now ready to experience the real product... which doesn't exist.

I haven't played Portal 2 enough to say if that is the case with it or not.

 

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xhonzi said:

doubleofive said:

Except for the last level [of Portal 1], [...] that part sucked and you don't really want to replay it.

What?  Whaaaaaaaaaaaaat?  WHAAAAAAAAAAAAAAAAAAAT?!?!?

Actually, I agree with 005. As much as I loved the entire experience the first time through, on subsequent play thoughs I find myself being really bored during the early levels, loving the higher test chambers, then losing interest during the escape section. The story mode was extremely entertaining in Portal, but I found those extra levels in Still Alive to be perfect, despite no story or GlaDOS voice overs, and wished they would have kept coming. Portal with something like 100 or so test chambers progressively becoming more difficult and complicated (maybe even becoming hair pullingly difficult), and perhaps a level editor (like Halo's, for example) would be my perfect Portal game.

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CP3S said:

they seem to have fallen into the habit (starting way back with Counter-Strike, actuall of scoy)ping out small developers with promising and original ideas, then buying them out, employing their developers, and allowing them to run with these ideas in ways they previously never would have been able to dream of. Which is actually really cool. 

 

They actually did this with Portal 2 as well. The different gels were invented by a team at Digipen University in a game called Tag: The Power of Paint, who also got hired by Valve.

It's pretty interesting that pretty much all of the people responsible for the Portal games were graduates of DigiPen University (which is also based in Washington state).

http://i.imgur.com/7N84TM8.jpg

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It makes me sad that Nanner just makes serious posts these days.

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 (Edited)

CP3S said:


The issues 005 mentioned has kind of been Valves thing these last few years. While their older things like Half-Life were long story driven campaigns, they seem to have fallen into the habit (starting way back with Counter-Strike, actually) of scoping out small developers with promising and original ideas, then buying them out, employing their developers, and allowing them to run with these ideas in ways they previously never would have been able to dream of. Which is actually really cool. This was the case with both Portal and Left 4 Dead, both of which are extremely original and unlike anything else on the market. The quality level is extremely high, and they are extremely pretty and well polished (didn't realize how true that was until playing games like Fallout: New Vegas and Assassin's Creed II, both massive games with tons of longevity, but extremely glitchy and clunky), but the experience ends up feeling short. It is worth it, because the experience of these games is so far beyond anything else on the market, but at the same time it is hard not to look back and feel like you've experienced this fantastic demo over and over and over again and are now ready to experience the real product... which doesn't exist.

I haven't played Portal 2 enough to say if that is the case with it or not.
To 3PX you listen. I beat it last night, and the bolded is my conclusion.

And the ending was great, including the song.

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3PX, did you see the achievement where you have to help someone go through one of the coop missions after you've completed them all? We can help you with that, I can play with you, the wife can play with the girlfriend, so on. We can also give each other "hugs" and get that one too.

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 (Edited)

Sounds good! In fact, that achievement is for beating just one set of the co-op missions, that would only take about thirty minutes. Free this evening if you are up for it. Kind of sucks it is only a way way achievement and I can't help you get it as well.

As for the hugs one, that is funny we were just wondering how we'd get this one last night, since you are the only person on our friends list with the game, for some reason I totally forgot that your wife would count as well since she has her own account.

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CP3S said:


Sounds good! In fact, that achievement is for beating just one set of the co-op missions, that would only take about thirty minutes. Free this evening if you are up for it.
Did you beat all of the coop yet?

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doubleofive said:

 

CP3S said:


Sounds good! In fact, that achievement is for beating just one set of the co-op missions, that would only take about thirty minutes. Free this evening if you are up for it.
Did you beat all of the coop yet?

 

No, but I've beaten the section you need for the Professor Portal achievement.

Hmm, I see what you mean, it does say "After you beat co-op..."

 

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CP3S said:


doubleofive said:

CP3S said:
Sounds good! In fact, that achievement is for beating just one set of the co-op missions, that would only take about thirty minutes. Free this evening if you are up for it.

Did you beat all of the coop yet?
No, but I've beaten the section you need for the Professor Portal achievement.
I'll see if the Mrs is up to it, or at least letting me do it.

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Maybe I can make an extra account, use a 48 hour gold card and help you get the Professor Portal achievement with it. That ought to work.

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did you see the achievement where 005 doesn't spoil the whole game for everyone?

;)