This may be yesterdays news to some readers but I found this rather fun splice of the N64 and Xbox Naboo Starfighter games and the footage from TPM which has lots of great ideas in it.
The obvious one would be to add more space footage and give the fighters a systematic plan of attack (the Death Star battle had a clear structure to it which added tension when we saw fighters shot down trying to get through each level of the battle the current version of the battle seems to chaotic to care about).
Also the editor has removed the Jedi/Sith battle from the sequence entirely which makes the space battle seem more important and less of an adjunct to the other battles in the finale. I've long thought that the separating some of the inter-cutting conflicts would actual make each one easier to follow and carry more emotional weight so rather than crossing from one to the other one should follow the other in a logical fashion.
If this extended version (with many game elements which don't really seem to fit the film and all of Anakin's stupid moments) was seen as a rough animatic of an extended version it could be a useful guide to a better Episode One space battle which could then be trimmed to make Anakin seem like a rogue element thrown into a battle fought by competent pilots following a clear plan against high odds.
Anakin is to this battle could be what Han was to the Death Star Battle especially if he blows the thing up on purpose, not by accidentally hitting all the buttons at once.