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Post #478606

Author
Johnny Ringo
Parent topic
DOOM: knee deep in the edit. (* unfinished project *)
Link to post in topic
https://originaltrilogy.com/post/id/478606/action/topic#478606
Date created
27-Feb-2011, 7:31 AM

For the two or three people that might be following this...

Here's where things are currently at -

I've removed about 30 minutes of dialogue from the film - but a bits here and there will need to be reworked and reinserted.

some recent concepts will stay, some are now redundant.

Here's a clip i created from the standard opening of a few games - I had to blur the hell out of this thing just to hide all the jagged edges - the source is like 256x256.



and here's an attempt at a fairly unified set of titles that look bold AND interesting. A lot of things I've tried just haven't worked - I also tried using the font from the games but it's just to ugly, although I may find a purpose for it.

I've almost finished processing the entire film to look that way I want - kinda retro and kinda neglected. It takes a long time...

I've also been working hard on the idea that binds it all together - somewhat similar to watchmen there will be a sub story within the main story - told in a sort of motion comic form - this is where the classic episode titles come into play, the segments are sprinkled throughout - partly to fatten out the running time and partly to bridge story ideas between the various games and the film - as well as retcon a few ideas. [the sub story segments will always relate to what is currently going on]

One of the main ideas I'm kicking around is that the antagonist of the film is the protagonist of the sub story - Curtis Stahle. He winds up on Phobos - travels to Deimos [in hell] - returns victorious - volunteers for the C24 experiment. - and tweaks in the films plot line will accommodate this.


In the end this movie will never be great, I'm just aiming to make it fun.