You have to colour-shift it away from the red as well. But as has been stated, there are a lot of problems still. You have a lot of artifacts because of the saturation (noise mainly--but this is on the master too, it just becomes more noticeable), and the red needs to be controlled somehow because it saturates so strongly that it bleeds and pops. It makes hard to get good skintones sometimes as well. You'd have to figure out how to control the reds without losing the vividness of the red hues. That seems to be the biggest issue so far. There have been a lot of attempts which have gotten rid of the popping and given decent-looking skintones (see csd79 the previous page, for example), but every one of them has done so at the expense of the saturation, which sort of puts you back at square one. I like csd79's settings for an "optimized GOUT", but it doesn't resemble the theatrical colouring, for example the Death Star interior in his Obi Wan shot is still greyish when it should be a fairly rich shade of dark blue. I'm not sure if you could get the GOUT to have the theatrical colouring and still be pleasureable for viewing because of all the technical issues. Hairy_hen's idea of starting with the 2004 master is an interesting one...
Post #474058
- Author
- zombie84
- Parent topic
- GOUT, Automated Theatrical Colouring, and a Reference Guide
- Link to post in topic
- https://originaltrilogy.com/post/id/474058/action/topic#474058
- Date created
- 15-Feb-2011, 8:32 PM