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Post #460839

Author
Akwat Kbrana
Parent topic
The most pathetic drivel about the prequels i have ever read.
Link to post in topic
https://originaltrilogy.com/post/id/460839/action/topic#460839
Date created
4-Jan-2011, 2:52 PM

Bingowings said:

Akwat Kbrana said:

The PT is badly made on almost every level.

Quite right. The only area wherein the PT excels is the production values. Technically, the CGI, costumes, props, sets (what few there were), etc. were virtually flawless. But at the end of the day, the PT is still almost unwatchable. High production values can be extremely helpful in telling a story, but when the production values themselves become the foreground and the story becomes the background, chaos ensues. The cinematic tools become the main thing, and the actual main thing is sacrificed on the altar of technological innovation and showy, flashy visual effects. That the dialogue was so artificial and the acting was so cringe-worthily bad, only added to the train wreck.

Nope the CGI is frequently flawed, the costumes, frequently bland or narratively function free and the few physical set that did exist were often screwed up by digital 'enhancements' which were inconsistent, often pointlessly showy and also flawed.

What is this even supposed to mean? When you say that the CGI is "flawed," what are you arguing? That there are frequently technical errors? Or merely that the CGI is frequently unconvincing? If the former, then you could've fooled me; while the random error here or there is probably unavoidable in such a big-budget series, I was never really aware of any abundance of such errors. And if the latter, then that's not actually a matter of the CGI itself being flawed; it's a flawed design. But that's actually exactly what I was contending to begin with, so why are you disagreeing with me?

For that matter, how are the costumes "bland?" Over-the-top, sure. But bland? Seriously?? And as for "narratively function free"...well, yeah, obviously; that's the entire point I was trying to argue. And even when physical sets were screwed up in post via over-the-top CGI enhancements, the production values of the sets themselves were still top notch.

Did you misunderstand my post? I wasn't saying that any of the CGI/props/costumes/sets actually worked in the context of storytelling, only that they were well-done in terms of technical achievement. But none of them actually succeeded in aiding the story, and more often than not distracted from the storytelling. "That's all I'm really tryin' to say."