adywan said:
The executor exiting the asteroid field work perfectly well the way it is. It doesn't need an angle change or adding stardestroyers or anything else, so i won't be changing it. And the stardestroyer that gets destroyed, yes the underbelly of the Executor is darker than we see it any other time but there is a reason for this and the mock-up proves it. Give the underbelly the detail and lightness to match other shots and you're looking at the Executor. Take away that brightness of the undebelly, as in the original (admittedly the was a very slight amount of detail visible prior to the 2004 transfer, but still it was hardly visible), and your eye now focuses on the stardestroyer coming in from the right lower side of the screen, which is exactly where you should be looking
Ady: I respect your opinion and again want to emphasize that it is easy for any of us to criticize when you are doing all the hard work, buuut I have to disagree a bit. Not altering the Executor appearance/angle nor adding escort SDs I can understand, as the whole point of the shot is to simply show the Executor leaving the asteroid field so Vader can take Palpy's message.. while the idea could work and look good, it is not really necessary.
The other point I completely disagree with. Even my simple mock-up primarily using Angel's image would not distract from the SD bridge blowing up any more than the large side of the Executor distracts from the tiny Falcon flying along side it at the end. The Executor is still darker than the lighter colored SD command tower, and I think people will definitely see the large explosion when the large asteroid hits it, as the viewer's eyes usually follow movement as well as colors and tints, ie. when the asteroid enters the left side of the screen, the eye will automatically be attracted to the movement which would immediately draw them to the exploding SD tower.
Also, as an artist, I am sure you notice the 2 diagonal lines created in the mock-up: by putting the background SD escort on the upper left (which leads a diagonal line to the foreground SD tower), with the asteroid belt creating another diagonal line which leads you to the oncoming asteroid, you literally give the eye a path to follow, as opposed to the original shot which uses a much cheaper visual means of making the SD tower stand out (which again, is not really necessary, as the tower blows up, of which whose explosion takes up a good 1/3 to 1/2 of the viewing screen).
Even so, it is your edit, and if it is easy enough to do (as a lot of us, especially myself, are guilty of saying), there is nothing stopping Angel or myself from creating a tweaked EMPIRE:R with the alternate Executor angle leaving the asteroid field and the above altered SD tower explosion scene.
And one thing i really can't understand Angel is that you started off this suggestion of altering the executors exit from the asteroid field because you originally thought it was a re-used & flipped shot, yet you say to change it to a different angle which would have meant re-using an existing shot. What would be the point in that? That wouldn't have fixed anything but it would be just changing the shot to "make it look cool", yet the same re-used problem would still be there.
I think Angel was simply making an argument over visual asthetics. While it is not necessary to change the visual angle of the Executor when it leaves the AF, it would be nice to see (but not necessary) an alternate view other than the same general view. Regarding the SD tower destruction scene, yes Angel is using a flipped shot, but as a matter of using a better lit scene as opposed to flipping a shot for the sake of it. I guess you could compare it to the constructive use of the EMPIRE fleet scene in ANH:R during the Death Star reveal.