Maybe a Wolfenstein trailer?
The completely true history of world war II.
Okay
Firstly, I am still working on this and I've been doing quite a bit lately. And secondly, for those that are interested in the project, thanks for being extremely patient.
What I'm focused on now is getting the characters to the action quickly, the movie just had so many false starts and set-ups before you even see anything worthwhile.
The stuff I'm cutting out will in part be reintegrated in the form of flashbacks that I hope will add to the feel and I can just show what's relevant at any time without getting bogged down in foreshadowing – especially in a story that should be relying on surprises and scares.
The current idea is that we'll see flashbacks when a character is about to die – or they think they are, for example - when they find doctor Carmack and he's clutching the severed arm, we'll see what led to that from his perspective – and tinted with shame and regret.
Later when Portman and the kid find “the rest of that arm” we'll see her perspective – one of anger – and then she'll lunge at them with rage in her eyes.
The kid dies when he makes a stand against Sarge and his orders – His flashback will be that very guy telling him that he needs to be decisive.
And speaking of 'the kid' I'll be trimming out his pill popping and general incompetence.
I've done a rough sequence of the Sewer scene with trimming and All along the watchtower playing in the background – I dunno if I'll keep that – it depends if it fits in with the surrounding scenes.
I've also been sorting out music to include and I'm now aiming at songs from around the 70's / 80's – including the inspiration for the original Dooms “blippety” music, ie: No Remorse by Metallica.
And the last main thing i've been workig on lately is areas that are extremely dark with no real payoff – like most of the sewer section, So i'm tinkering with the idea that the audience is viewing the action through some sort of night vision camera for these parts – sort of like the goggles powerup in the games.
I'm always looking at the games for more stuff to include, like transitions where one scene melts down the screen to reveal the next.
Something else that is quite cool in my opinion is some of the BTS footage from the various doco's showing “off-camera” footage – so you see a scene playing out – but with a camera crewman or a boom mic visible. I'll be looking to integrate some of this stuff for a more “cheaply made movie” feel.
There is a cool shot from Portmans death where the actor is wearing a visible harness to propel him through the hole in the ceiling.
I'm still working on the general flow of things and i've got a LOT of rotoscoping yet to do so the progress feels slow but I'm learning and I'm having fun.