Monroville said:
adywan said:
Bravo Zulu said:
Adywan,
Will you be doing anything with the AT-AT stop-motion to make it look not-so "stop motion"?
no. The stop motion of the AT-AT's has always worked perfectly for me. It gives them a more mechanical feel. The versions we see in the PT just look so fake and too fluid
Will you be adding any sort of subtle "bass" sound FX to the footfalls (especially in the mid shots and close shots)? Also, I think what Bravo may be referring to is the "jerkiness" of most stop-motion effects. I can understand keeping the stated "foot hits down, stays for a moment, then picks up again" as opposed to something too fluid for a machine (especially one that weighs a few 100 tons), but will you slightly tweak them in the case of the stop-motion being a bit jerky in the mid movements of the models?
Even in the case of something lumbering, taking specific steps (such as the foot hitting the ground and then waiting a beat before the foot picks up again, to emphasize the weight of the object), there is going to be some motion blur. It has been a while since I've seen the AT-AT attack scene, so I can't say if it is real noticeable.
I guess it is akin to the Space Slug scene; nothing major but even a slight bit of tweaking may improve the effectiveness of a scene.
Aside from the color and levels correction (which looks already done) ; the transparency problems (looks already fixed); the enhanced laserbolts (looking awesomely great); additional tweaks and surprises we have yet to see; and Adywans statement that he is going to recapture the theatrical richness and bass of the sound of the battle - the AT-AT movements are perfect the way they have always looked in my opinion.