thorr said:
Adywan,
When this is all done, have you considered posting it as version 0.99 beta to allow for one last round of nitpicking before the final version is released?
Unfortunately, no. There are things in this edit i want to keep a surprise and releasing a beta version is not something i want to do.
vaderios said:
The clip that ady posted is more than meets the eye :D
I never thought it would be so different from the original/previous one :D
The shape looks more like mc's paintings :)
-Angel
yeh, i was looking at the McQuarrie paintings of the shaft and like the more squat look.
ImperialFighter said:
Just a little thought on this adywan - while I can imagine an equally large 'bubble' unseen on the other side of the 'Vane'/'Pod' to make up up the whole 'Carbon Chamber', I wonder if there should be a hint of 'steam'/'smoke' coming up from the other side subtly too, to sell that idea? Or are vertical 'stacks' on just one side enough?
i did have it with smoke on the other side but it looked a little much so i decided that the vents would be on one side only.
vaderios said:
Here's a thing. Speaking for THX.. i mean lobot i noticed that he was meditating to a room similar to leia's apartment.
The center circle in the room is actually a light!
Since tho there is a different continuity in revisited edits will you ady consider make it open too? meaning with clouds from behind?
-Angel
its just a very cleaver use of an existing set for a quick shots that lasts just over a second. It doesn't have to be the same rooftop apartment, so i won't be doing anything to this.
vaderios said:
Ady since you ve made the shaft in 3d will you consider making some subtle 3d projection to the bespin building when our heroes are landing? meaning enhancing the simple zoom with a more dynamic one?
Adding more 3D projection like the shaft shot may be a little too much, plus i finished that shot ages ago and i don't want to go back and redo shots i've finished unless i really need to. I'm keeping that shot as a simple slight camera movement with very subtle 3d space.
Lord Grievous said:
Also, as for the the whole-open/closed-circle-in-the-roof debate, wouldn't it be possible to remove the shadow where the circle is?
I agree that we should leave the circle open as it is, but couldn't the shadow of the circle be removed?
It may look ok in a still picture but pulling it off in a motion shot is another thing entirely. I'm not bothered about the shadow issue, as you really shouldn't be looking at the shadows in that scene anyway.
Nicholas J. Michalak said:
Well, that doesn't really jibe because when Luke is making his approach to Cloud City, it's broad daylight out, and within a minute or so of this bit with Lobot, we see Luke walking down the hallway with perfectly blue skies outside behind him. I gather that the Falcon lands at the break of dawn, and by the time they escape, it's sundown. We never see any night skies on Bespin.
In ESB:R luke arrives at bespin as the sun is beginning to set. you see a part of this in the trailer.
vaderios said:
Ady will you incorporate something like this to some of luke's poor fly bys?
What poor fly bys? all of the xwing approach shots are overhead cutaways and i don't think they are poor at all. I've already added a pan shot to the falcons approach to bespin and adding more would probably be a little too much and just a bit show off, although i was thinking of adding one shot.
doubleofive said:
On a similar note, you did fix Dagobah's transparency towards its southern pole as Luke leaves, right?
yep. :)
vaderios said:
Since you mention that 005 does anyone else thinks that when we cut from yoda to xwing planet flyby the cut is a bit hard?
A lot of it is to do with the fact that its the reel change and they never smoothed the transition.
Loconut said:
Hey Ady,
I was wondering: When Luke is training with Yoda on his back, when the shot with the line "You will know, when you're calm, at peace...passive." is up, could you give Yoda's left hand some 'articulation'?
(Frank Oz puppeteered his right hand and mouth, so the left was just sort of stuck there). It doesn't need to be big, just some grabbing-like motion so it doesn't seem so dead-ish. I know this can easily be achieved in After effects.
I see this a lot when people say "it's easily achieved in after effects". But it isn't. articulating a hand that is motionless couldn't be achieved convincingly in after effects. The only real ways of doing something like this would be either create a CG hand and add it into the composition of create a new model hand, film it against a blue screen and then add into the composition. It's not something that's bothered me so i can't see me doing anything like this.
vaderios said:
Ady, since you said you will expand/extend the rebel echo hangar. can you share your plans of how bigger or altered will be?
Is that blueprint from the technical journal? It's pretty inaccurate as the snowspeeders aren't situated in the alcoves, which aren't that small and are actually almost as wide as the ones with the xwings & more of the scaling is all wrong with the falcon. But the studio set had 4 main alcoves but i have extended this to 6.