logo Sign In

Post #418039

Author
adywan
Parent topic
STAR WARS: EP V "REVISITED EDITION"ADYWAN - 12GB 1080p MP4 VERSION AVAILABLE NOW
Link to post in topic
https://originaltrilogy.com/post/id/418039/action/topic#418039
Date created
2-Jun-2010, 5:28 PM

AuggieBenDoggie said:

There's one detail I think all of you may have missed on those two pics posted. The lighting on the clouds as we face the storm troopers is back lit and they should not be back lit. They should only be back lit when we see the falcon take off.

I used a bit of artistic licence with that shot. Having it 100% correct with the clouds dark, it became a bit lifeless and plain. It needed that bit of colour so i'm not bothered that it isn't fully correct.

Now for the apartment centre circle. I tried the shot with the circle blocked out and i really didn't like it. Not only does recolouring it show up the bad rotoscoping they did for the SE more than it does now but it just didn't look right. There is no chance of using the GOUT for that shot because the quality in that shot is awful. I think the ceiling being full open looks better so i will be keeping it the way it is

RoccondilRinon said:

Also guys: remember that the shadow on the wall isn't of the circle in the middle of the ceiling.

Exactly. It's never bothered me for 30 years that the shadow is wrong and that the centre circle looked like it was meant to be the sky because of its blue colouring. I prefer the window to be open here.

ImperialFighter said:

Having loved Darth Editous's version, it was really neat to see your own 'test' preview of the 'zoom-in' towards the 'Vane'/'Pod' adywan.  Like DE's, it gives the original matte shot a real sense of life now, and your movement looks tremendous.

However, I'm wondering if your preview means that you aren't doing your original 'model set' idea anymore?  Or is that still a possibility?  Thing is, if you are now keeping the original matte of the 'Vane'/'Pod' as it is as shown in shot 1 below....does this mean that the current problems will have to remain?  Such as where it's outermost edge seems thinner all the way around in shot 1 compared to the 'gradually thickening' towards the base of it in shots 2, 3, and 4....along with the fact that the 'angled' bend of the front top-half as seen in shots 2 and 3 are different to shot 1 too.  These issues have been brought up before, but I'm just curious, although your previewed effect is certainly a huge improvement to the way the original shot looks -

Well the matte has gone though a few modifications since the preview. The gantry and walkway have been shrunk, along with the window and the sphere at the top has been made larger and had a few modifications. The scale as it stands now makes the chance that the carbon chamber could be at the top of the structure more believable.

Here it is in 720p mp4.

http://rapidshare.com/files/394232412/gantry_finished.mp4

And no, i won't be putting this on Youtube and i really don't want anyone else to either. I'm so fed up with how crappy youtube makes the videos look with their recompression. The last video looked like crap yet i uploaded the exact same one to facebook and it looked great. It's only a small download anyway.

vaderios said:

ImperialFighter said:

One last thing, in shots 10 and 11 the 'grate' that closed behind Luke in front of the tunnel exit in shots 7 and 8 seems to be missing now.... 

That is being fixed :D


-Angel

Unfortunately it's not any more. Not only was tracking the shot a nightmare but the smoke at the end of the shot created all sorts of problems as it flows over the section where the grate needed to be and with the tunnel being in view when the smoke passes it i just couldn't add the grate.

 

Yeh, ESB:R has been a real struggle. So many things have happened i'm surprised i haven't gone mad. I can't believe that i've got to wait until the end of next week before i can get an appointment to see the doctor because they don't class it as an emergency. Oh well, i'll just have to suffer these headaches a bit longer.