Ripplin said:
Why did they make Cloud City so different for the game? Just for aesthetics' sake?
This is an interesting pov Ripplin how a retro design can be modernized to our days.. meaning that the bulky one can be more slick and delicate. Plus the game version has the super structure be enormous compare the original one. just see how small are the buildings in the TFU one ;)
That also brings the fact that how some slick designs of PT can be more retro and bulky like OT. An interesting task :)
Also also in some shots Cloud city seems to be a bit more squeezed compare the schematics. not a problem tho, it looks more good ;)
-Angel